// Default, HorizontalCenter, VerticalCenter - Ensure they do not change!
{
Alignment alignment = Alignment::New();
- alignment.Add(RenderableActor::New());
+ alignment.Add(Actor::New());
Stage::GetCurrent().Add(alignment);
application.Render();
application.SendNotification();
// HorizontalLeft, VerticalCenter
{
Alignment alignment = Alignment::New();
- alignment.Add(RenderableActor::New());
+ alignment.Add(Actor::New());
Stage::GetCurrent().Add(alignment);
application.Render();
application.SendNotification();
// HorizontalRight, VerticalCenter
{
Alignment alignment = Alignment::New();
- alignment.Add(RenderableActor::New());
+ alignment.Add(Actor::New());
Stage::GetCurrent().Add(alignment);
application.Render();
application.SendNotification();
// HorizontalLeft, VerticalTop
{
Alignment alignment = Alignment::New();
- alignment.Add(RenderableActor::New());
+ alignment.Add(Actor::New());
Stage::GetCurrent().Add(alignment);
application.Render();
application.SendNotification();
// HorizontalCenter, VerticalTop
{
Alignment alignment = Alignment::New();
- alignment.Add(RenderableActor::New());
+ alignment.Add(Actor::New());
Stage::GetCurrent().Add(alignment);
application.Render();
application.SendNotification();
// HorizontalRight, VerticalTop
{
Alignment alignment = Alignment::New();
- alignment.Add(RenderableActor::New());
+ alignment.Add(Actor::New());
Stage::GetCurrent().Add(alignment);
application.Render();
application.SendNotification();
// HorizontalLeft, VerticalBottom
{
Alignment alignment = Alignment::New();
- alignment.Add(RenderableActor::New());
+ alignment.Add(Actor::New());
Stage::GetCurrent().Add(alignment);
application.Render();
application.SendNotification();
// HorizontalCenter, VerticalBottom
{
Alignment alignment = Alignment::New();
- alignment.Add(RenderableActor::New());
+ alignment.Add(Actor::New());
Stage::GetCurrent().Add(alignment);
application.Render();
application.SendNotification();
// HorizontalRight, VerticalBottom
{
Alignment alignment = Alignment::New();
- alignment.Add(RenderableActor::New());
+ alignment.Add(Actor::New());
Stage::GetCurrent().Add(alignment);
application.Render();
application.SendNotification();
{
Alignment alignment = Alignment::New();
DALI_TEST_EQUALS(Alignment::HorizontalCenter | Alignment::VerticalCenter, alignment.GetAlignmentType(), TEST_LOCATION);
- alignment.Add(RenderableActor::New());
+ alignment.Add(Actor::New());
Stage::GetCurrent().Add(alignment);
application.Render();
application.SendNotification();
{
Alignment alignment = Alignment::New(Alignment::HorizontalLeft);
DALI_TEST_EQUALS(Alignment::HorizontalLeft | Alignment::VerticalCenter, alignment.GetAlignmentType(), TEST_LOCATION);
- alignment.Add(RenderableActor::New());
+ alignment.Add(Actor::New());
Stage::GetCurrent().Add(alignment);
application.Render();
application.SendNotification();
{
Alignment alignment = Alignment::New(Alignment::HorizontalRight);
DALI_TEST_EQUALS(Alignment::HorizontalRight | Alignment::VerticalCenter, alignment.GetAlignmentType(), TEST_LOCATION);
- alignment.Add(RenderableActor::New());
+ alignment.Add(Actor::New());
Stage::GetCurrent().Add(alignment);
application.Render();
application.SendNotification();
{
Alignment alignment = Alignment::New(Alignment::HorizontalLeft, Alignment::VerticalTop);
DALI_TEST_EQUALS(Alignment::HorizontalLeft | Alignment::VerticalTop, alignment.GetAlignmentType(), TEST_LOCATION);
- alignment.Add(RenderableActor::New());
+ alignment.Add(Actor::New());
Stage::GetCurrent().Add(alignment);
application.Render();
application.SendNotification();
{
Alignment alignment = Alignment::New(Alignment::HorizontalCenter, Alignment::VerticalTop);
DALI_TEST_EQUALS(Alignment::HorizontalCenter | Alignment::VerticalTop, alignment.GetAlignmentType(), TEST_LOCATION);
- alignment.Add(RenderableActor::New());
+ alignment.Add(Actor::New());
Stage::GetCurrent().Add(alignment);
application.Render();
application.SendNotification();
{
Alignment alignment = Alignment::New(Alignment::HorizontalRight, Alignment::VerticalTop);
DALI_TEST_EQUALS(Alignment::HorizontalRight | Alignment::VerticalTop, alignment.GetAlignmentType(), TEST_LOCATION);
- alignment.Add(RenderableActor::New());
+ alignment.Add(Actor::New());
Stage::GetCurrent().Add(alignment);
application.Render();
application.SendNotification();
{
Alignment alignment = Alignment::New(Alignment::HorizontalLeft, Alignment::VerticalBottom);
DALI_TEST_EQUALS(Alignment::HorizontalLeft | Alignment::VerticalBottom, alignment.GetAlignmentType(), TEST_LOCATION);
- alignment.Add(RenderableActor::New());
+ alignment.Add(Actor::New());
Stage::GetCurrent().Add(alignment);
application.Render();
application.SendNotification();
{
Alignment alignment = Alignment::New(Alignment::HorizontalCenter, Alignment::VerticalBottom);
DALI_TEST_EQUALS(Alignment::HorizontalCenter | Alignment::VerticalBottom, alignment.GetAlignmentType(), TEST_LOCATION);
- alignment.Add(RenderableActor::New());
+ alignment.Add(Actor::New());
Stage::GetCurrent().Add(alignment);
application.Render();
application.SendNotification();
{
Alignment alignment = Alignment::New(Alignment::HorizontalRight, Alignment::VerticalBottom);
DALI_TEST_EQUALS(Alignment::HorizontalRight | Alignment::VerticalBottom, alignment.GetAlignmentType(), TEST_LOCATION);
- alignment.Add(RenderableActor::New());
+ alignment.Add(Actor::New());
Stage::GetCurrent().Add(alignment);
application.Render();
application.SendNotification();
// ScaleToFill
{
Alignment alignment = Alignment::New();
- alignment.Add(RenderableActor::New());
+ alignment.Add(Actor::New());
Stage::GetCurrent().Add(alignment);
application.Render();
application.SendNotification();
// ScaleToFitKeepAspect
{
Alignment alignment = Alignment::New();
- alignment.Add(RenderableActor::New());
+ alignment.Add(Actor::New());
Stage::GetCurrent().Add(alignment);
application.Render();
application.SendNotification();
// ScaleToFillKeepAspect
{
Alignment alignment = Alignment::New();
- alignment.Add(RenderableActor::New());
+ alignment.Add(Actor::New());
Stage::GetCurrent().Add(alignment);
application.Render();
application.SendNotification();
// ShrinkToFit
{
Alignment alignment = Alignment::New();
- alignment.Add(RenderableActor::New());
+ alignment.Add(Actor::New());
Stage::GetCurrent().Add(alignment);
application.Render();
application.SendNotification();
// ShrinkToFitKeepAspect
{
Alignment alignment = Alignment::New();
- alignment.Add(RenderableActor::New());
+ alignment.Add(Actor::New());
Stage::GetCurrent().Add(alignment);
application.Render();
application.SendNotification();
application.Render();
application.SendNotification();
- Actor actor = RenderableActor::New();
+ Actor actor = Actor::New();
alignment.Add(actor);
DALI_TEST_EQUALS(alignment.GetChildCount(), 1u, TEST_LOCATION);