dummyControl.SetProperty( Actor::Property::SIZE, Vector2(480, 800) );
application.GetScene().Add( dummyControl );
- AccessibilityGestureEvent panGestureEvent(AccessibilityGestureEvent::Started);
+ AccessibilityGestureEvent panGestureEvent(AccessibilityGestureEvent::STARTED);
panGestureEvent.previousPosition = Vector2(0.f, 0.f);
panGestureEvent.currentPosition = Vector2(100.f, 0.f);
panGestureEvent.timeDelta = 16;
Test::AccessibilityAdaptor::SendPanGesture( accessibilityAdaptor, panGestureEvent );
- panGestureEvent.state = AccessibilityGestureEvent::Continuing;
+ panGestureEvent.state = AccessibilityGestureEvent::CONTINUING;
panGestureEvent.previousPosition = Vector2(100.f, 0.f);
panGestureEvent.currentPosition = Vector2(200.f, 0.f);
Test::AccessibilityAdaptor::SendPanGesture( accessibilityAdaptor, panGestureEvent );
- panGestureEvent.state = AccessibilityGestureEvent::Finished;
+ panGestureEvent.state = AccessibilityGestureEvent::FINISHED;
panGestureEvent.previousPosition = Vector2(200.f, 0.f);
panGestureEvent.currentPosition = Vector2(300.f, 0.f);
Test::AccessibilityAdaptor::SendPanGesture( accessibilityAdaptor, panGestureEvent );