~Window();
Window(const Window& handle);
Window& operator=(const Window& rhs);
+ Window( Window&& rhs );
+ Window& operator=( Window&& rhs );
Integration::Scene GetScene();
Dali::RenderSurfaceInterface& GetRenderSurface();
Dali::Window Get( Actor actor );
Dali::Window DownCast( BaseHandle handle );
+void AddFrameRenderedCallback( Window window, std::unique_ptr< CallbackBase > callback, int32_t frameId );
+void AddFramePresentedCallback( Window window, std::unique_ptr< CallbackBase > callback, int32_t frameId );
EventProcessingFinishedSignalType& EventProcessingFinishedSignal( Window window );
KeyEventGeneratedSignalType& KeyEventGeneratedSignal( Dali::Window window );