class Actor;
class Layer;
class RenderSurfaceInterface;
-struct KeyEvent;
-class TouchData;
-struct WheelEvent;
+class KeyEvent;
+class TouchEvent;
+class WheelEvent;
typedef Dali::Rect<int> PositionSize;
class Window;
typedef Signal< void (Window,bool) > FocusChangeSignalType;
+typedef Signal< void (Window,Uint16Pair) > ResizeSignalType;
class Window : public BaseHandle
{
public:
+ using WindowSize = Uint16Pair;
+
using KeyEventSignalType = Signal< void (const KeyEvent&) >;
- using TouchSignalType = Signal< void (const TouchData&) >;
+ using TouchEventSignalType = Signal< void (const TouchEvent&) >;
+ using ResizeSignalType = Signal<void(Window, WindowSize)>;
static Window New(PositionSize windowPosition, const std::string& name, bool isTransparent = false);
static Window New(PositionSize windowPosition, const std::string& name, const std::string& className, bool isTransparent = false);
~Window();
Window(const Window& handle);
Window& operator=(const Window& rhs);
+ Window( Window&& rhs );
+ Window& operator=( Window&& rhs );
Integration::Scene GetScene();
Dali::RenderSurfaceInterface& GetRenderSurface();
void Hide();
FocusChangeSignalType& FocusChangeSignal();
KeyEventSignalType& KeyEventSignal();
- TouchSignalType& TouchSignal();
+ TouchEventSignalType& TouchedSignal();
+ ResizeSignalType& ResizeSignal();
public:
explicit Window( Internal::Adaptor::Window* window );
Dali::Window Get( Actor actor );
Dali::Window DownCast( BaseHandle handle );
+void SetPositionSize(Window window, PositionSize positionSize);
+int GetPhysicalOrientation(Window window);
+void AddFrameRenderedCallback( Window window, std::unique_ptr< CallbackBase > callback, int32_t frameId );
+void AddFramePresentedCallback( Window window, std::unique_ptr< CallbackBase > callback, int32_t frameId );
EventProcessingFinishedSignalType& EventProcessingFinishedSignal( Window window );
KeyEventGeneratedSignalType& KeyEventGeneratedSignal( Dali::Window window );