class Actor;
class Layer;
class RenderSurfaceInterface;
-struct KeyEvent;
+class KeyEvent;
class TouchEvent;
-struct WheelEvent;
+class WheelEvent;
typedef Dali::Rect<int> PositionSize;
{
public:
using KeyEventSignalType = Signal< void (const KeyEvent&) >;
- using TouchSignalType = Signal< void (const TouchEvent&) >;
+ using TouchEventSignalType = Signal< void (const TouchEvent&) >;
static Window New(PositionSize windowPosition, const std::string& name, bool isTransparent = false);
static Window New(PositionSize windowPosition, const std::string& name, const std::string& className, bool isTransparent = false);
void Hide();
FocusChangeSignalType& FocusChangeSignal();
KeyEventSignalType& KeyEventSignal();
- TouchSignalType& TouchSignal();
+ TouchEventSignalType& TouchedSignal();
public:
explicit Window( Internal::Adaptor::Window* window );