Vector4 GetBackgroundColor() const;
void Raise();
void Hide();
+ bool IsVisible() const;
FocusChangeSignalType& FocusChangeSignal();
KeyEventSignalType& KeyEventSignal();
TouchEventSignalType& TouchedSignal();
typedef Signal< void () > EventProcessingFinishedSignalType;
typedef Signal< bool (const KeyEvent&) > KeyEventGeneratedSignalType;
typedef Signal< void (const WheelEvent&) > WheelEventSignalType;
+typedef Signal< bool (const WheelEvent&) > WheelEventGeneratedSignalType;
typedef Signal< void ( Window, bool ) > VisibilityChangedSignalType;
Dali::Window Get( Actor actor );
EventProcessingFinishedSignalType& EventProcessingFinishedSignal( Window window );
KeyEventGeneratedSignalType& KeyEventGeneratedSignal( Dali::Window window );
WheelEventSignalType& WheelEventSignal( Window window );
+WheelEventGeneratedSignalType& WheelEventGeneratedSignal( Dali::Window window );
VisibilityChangedSignalType& VisibilityChangedSignal( Window window );
}