Window(const Window& handle);
Window& operator=(const Window& rhs);
Window(Window&& rhs);
- Window& operator=(Window&& rhs);
+ Window& operator=(Window&& rhs);
+ static Window DownCast(BaseHandle handle);
Integration::Scene GetScene();
Dali::RenderSurfaceInterface& GetRenderSurface();
KeyEventSignalType& KeyEventSignal();
TouchEventSignalType& TouchedSignal();
ResizeSignalType& ResizeSignal();
+ Dali::RenderTaskList GetRenderTaskList();
public:
explicit Window(Internal::Adaptor::Window* window);
typedef Signal<void(Window, bool)> VisibilityChangedSignalType;
Dali::Window Get(Actor actor);
-Dali::Window DownCast(BaseHandle handle);
void SetPositionSize(Window window, PositionSize positionSize);
int GetPhysicalOrientation(Window window);
void AddFrameRenderedCallback(Window window, std::unique_ptr<CallbackBase> callback, int32_t frameId);