return new Window( positionSize );
}
+WindowPosition Window::GetPosition() const
+{
+ PositionSize positionSize = mRenderSurface.GetPositionSize();
+
+ return WindowPosition(positionSize.x, positionSize.y);
+}
+
+PositionSize Window::GetPositionSize() const
+{
+ return mRenderSurface.GetPositionSize();
+}
+
+void Window::SetPositionSize(PositionSize positionSize)
+{
+ mRenderSurface.MoveResize(positionSize);
+
+ Uint16Pair newSize(positionSize.width, positionSize.height);
+ Dali::Window handle(this);
+ mResizeSignal.Emit(handle, newSize);
+}
+
} // Adaptor
} // Internal
void SetPositionSize(Window window, PositionSize positionSize)
{
- Uint16Pair newSize(positionSize.width, positionSize.height);
- GetImplementation( window ).mResizeSignal.Emit(window,newSize);
+ GetImplementation( window ).SetPositionSize(positionSize);
}
int GetPhysicalOrientation(Window window)