/*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
*/
+// CLASS HEADER
+#include "toolkit-window-impl.h"
+
// EXTERNAL INCLUDES
#include <dali/public-api/actors/actor.h>
#include <dali/public-api/actors/layer.h>
-#include <dali/public-api/common/stage.h>
#include <dali/public-api/object/base-object.h>
-// INTERNAL INCLUDES
-#include "toolkit-window.h"
+#define DALI_WINDOW_H
+#include <dali/integration-api/adaptor-framework/adaptor.h>
+#include <toolkit-adaptor-impl.h>
+
+using AdaptorImpl = Dali::Internal::Adaptor::Adaptor;
namespace Dali
{
namespace Adaptor
{
-class Window : public Dali::BaseObject
+Window::Window( const PositionSize& positionSize )
+: SceneHolder( positionSize ),
+ mFocusChangeSignal(),
+ mVisibilityChangedSignal()
{
-public:
-
- Window()
- {
- }
-
- virtual ~Window()
- {
- }
-
- static Window* New(const PositionSize& positionSize, const std::string& name, const std::string& className, bool isTransparent)
- {
- return new Window();
- }
+}
- static Dali::Window Get( Dali::Actor actor )
- {
- return Dali::Window();
- }
-};
+Window* Window::New(const PositionSize& positionSize, const std::string& name, const std::string& className, bool isTransparent)
+{
+ return new Window( positionSize );
+}
} // Adaptor
} // Internal
+inline Internal::Adaptor::Window& GetImplementation(Dali::Window& window)
+{
+ DALI_ASSERT_ALWAYS( window && "Window handle is empty" );
+ BaseObject& object = window.GetBaseObject();
+ return static_cast<Internal::Adaptor::Window&>(object);
+}
+
+inline const Internal::Adaptor::Window& GetImplementation(const Dali::Window& window)
+{
+ DALI_ASSERT_ALWAYS( window && "Window handle is empty" );
+ const BaseObject& object = window.GetBaseObject();
+ return static_cast<const Internal::Adaptor::Window&>(object);
+}
+
Window::Window()
{
}
{
}
+Window::Window( const Window& copy ) = default;
+
+Window& Window::operator=( const Window& rhs ) = default;
+
+Window::Window( Window&& rhs ) = default;
+
+Window& Window::operator=( Window&& rhs ) = default;
+
Dali::Window Window::New( PositionSize windowPosition, const std::string& name, bool isTransparent )
{
- Internal::Adaptor::Window* window = Internal::Adaptor::Window::New( windowPosition, name, "", isTransparent );
- return Window( window );
+ return New( windowPosition, name, "", isTransparent );
}
Dali::Window Window::New(PositionSize windowPosition, const std::string& name, const std::string& className, bool isTransparent )
{
Internal::Adaptor::Window* window = Internal::Adaptor::Window::New( windowPosition, name, className, isTransparent );
- return Window( window );
+
+ Dali::Window result( window );
+
+ // This will also emit the window created signals
+ AdaptorImpl::GetImpl( AdaptorImpl::Get() ).AddWindow( window );
+
+ return result;
+}
+
+Window::Window( Internal::Adaptor::Window* window )
+: BaseHandle( window )
+{
+}
+
+Integration::Scene Window::GetScene()
+{
+ return GetImplementation( *this ).GetScene();
+}
+
+Dali::RenderSurfaceInterface& Window::GetRenderSurface()
+{
+ return GetImplementation( *this ).GetRenderSurface();
+}
+
+void Window::Add( Actor actor )
+{
+ GetImplementation( *this ).Add( actor );
+}
+
+void Window::Remove( Actor actor )
+{
+ GetImplementation( *this ).Remove( actor );
}
Dali::Layer Window::GetRootLayer() const
{
- return Dali::Stage::GetCurrent().GetRootLayer();
+ return GetImplementation( *this ).GetRootLayer();
}
-Window::Window( Internal::Adaptor::Window* window )
-: BaseHandle( window )
+void Window::SetBackgroundColor( const Vector4& color )
+{
+ GetImplementation( *this ).SetBackgroundColor( color );
+}
+
+Vector4 Window::GetBackgroundColor() const
+{
+ return GetImplementation( *this ).GetBackgroundColor();
+}
+
+void Window::Raise()
+{
+ GetImplementation( *this ).mFocusChangeSignal.Emit(*this, true);
+}
+
+void Window::Hide()
+{
+ GetImplementation( *this ).mVisibilityChangedSignal.Emit( *this, false );
+}
+
+FocusChangeSignalType& Window::FocusChangeSignal()
+{
+ return GetImplementation( *this ).mFocusChangeSignal;
+}
+
+Window::KeyEventSignalType& Window::KeyEventSignal()
+{
+ return GetImplementation( *this ).KeyEventSignal();
+}
+
+Window::TouchEventSignalType& Window::TouchedSignal()
{
+ return GetImplementation( *this ).TouchedSignal();
}
namespace DevelWindow
Window Get( Actor actor )
{
- return Internal::Adaptor::Window::Get( actor );
+ Internal::Adaptor::Window* windowImpl = nullptr;
+
+ if ( Dali::Adaptor::IsAvailable() )
+ {
+ windowImpl = static_cast<Internal::Adaptor::Window*>( AdaptorImpl::GetImpl( AdaptorImpl::Get() ).GetWindow( actor ) );
+ }
+
+ return Dali::Window( windowImpl );
+}
+
+Window DownCast( BaseHandle handle )
+{
+ Internal::Adaptor::Window* windowImpl = nullptr;
+ if ( Dali::Adaptor::IsAvailable() )
+ {
+ windowImpl = dynamic_cast<Dali::Internal::Adaptor::Window*>( handle.GetObjectPtr());
+ }
+ return Dali::Window( windowImpl );
+}
+
+void AddFrameRenderedCallback( Window window, std::unique_ptr< CallbackBase > callback, int32_t frameId )
+{
+ CallbackBase::Execute( *callback, frameId );
+}
+
+void AddFramePresentedCallback( Window window, std::unique_ptr< CallbackBase > callback, int32_t frameId )
+{
+ CallbackBase::Execute( *callback, frameId );
+}
+
+EventProcessingFinishedSignalType& EventProcessingFinishedSignal( Window window )
+{
+ return GetImplementation( window ).GetScene().EventProcessingFinishedSignal();
+}
+
+KeyEventGeneratedSignalType& KeyEventGeneratedSignal( Window window )
+{
+ return GetImplementation( window ).KeyEventGeneratedSignal();
}
-KeyEventSignalType& KeyEventSignal( Window window )
+WheelEventSignalType& WheelEventSignal( Window window )
{
- return Dali::Stage::GetCurrent().KeyEventSignal();
+ return GetImplementation( window ).WheelEventSignal();
}
-TouchSignalType& TouchSignal( Window window )
+VisibilityChangedSignalType& VisibilityChangedSignal( Window window )
{
- return Dali::Stage::GetCurrent().TouchSignal();
+ return GetImplementation( window ).mVisibilityChangedSignal;
}
} // namespace DevelWindow