/*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// CLASS HEADER
-#include "toolkit-window.h"
+#include "toolkit-window-impl.h"
// EXTERNAL INCLUDES
#include <dali/public-api/actors/actor.h>
#include <dali/public-api/actors/layer.h>
-#include <dali/public-api/common/stage.h>
#include <dali/public-api/object/base-object.h>
+#include <dali/public-api/render-tasks/render-task-list.h>
-// INTERNAL INCLUDES
-#include "test-render-surface.h"
+#define DALI_WINDOW_H
+#include <dali/integration-api/adaptor-framework/adaptor.h>
+#include <toolkit-adaptor-impl.h>
+
+using AdaptorImpl = Dali::Internal::Adaptor::Adaptor;
namespace Dali
{
-
class Window;
/********************************************************************************
{
namespace Adaptor
{
-class Window : public Dali::BaseObject
+Window::Window(const PositionSize& positionSize)
+: SceneHolder(positionSize),
+ mFocusChangeSignal(),
+ mResizeSignal(),
+ mRotationAngle(90), // dummy angle for test coverage
+ mVisible(true),
+ mVisibilityChangedSignal()
{
-public:
+}
- Window( const PositionSize& positionSize )
- : mRenderSurface( positionSize ),
- mScene( Dali::Integration::Scene::New( mRenderSurface ) )
- {
- }
+Window* Window::New(const PositionSize& positionSize, const std::string& name, const std::string& className, bool isTransparent)
+{
+ return new Window(positionSize);
+}
- virtual ~Window() = default;
+Dali::Window::WindowPosition Window::GetPosition() const
+{
+ PositionSize positionSize = mRenderSurface.GetPositionSize();
- static Window* New(const PositionSize& positionSize, const std::string& name, const std::string& className, bool isTransparent)
- {
- return new Window( positionSize );
- }
+ return Dali::Window::WindowPosition(positionSize.x, positionSize.y);
+}
- TestRenderSurface mRenderSurface;
- Integration::Scene mScene;
-};
+PositionSize Window::GetPositionSize() const
+{
+ return mRenderSurface.GetPositionSize();
+}
+
+Dali::Window::WindowSize Window::GetSize() const
+{
+ PositionSize positionSize = mRenderSurface.GetPositionSize();
-} // Adaptor
-} // Internal
+ return Dali::Window::WindowSize(positionSize.width, positionSize.height);
+}
+
+void Window::SetPositionSize(PositionSize positionSize)
+{
+ mRenderSurface.MoveResize(positionSize);
+
+ Uint16Pair newSize(positionSize.width, positionSize.height);
+ Dali::Window handle(this);
+ mResizeSignal.Emit(handle, newSize);
+}
+
+} // namespace Adaptor
+} // namespace Internal
inline Internal::Adaptor::Window& GetImplementation(Dali::Window& window)
{
- DALI_ASSERT_ALWAYS( window && "Window handle is empty" );
+ DALI_ASSERT_ALWAYS(window && "Window handle is empty");
BaseObject& object = window.GetBaseObject();
return static_cast<Internal::Adaptor::Window&>(object);
}
+inline const Internal::Adaptor::Window& GetImplementation(const Dali::Window& window)
+{
+ DALI_ASSERT_ALWAYS(window && "Window handle is empty");
+ const BaseObject& object = window.GetBaseObject();
+ return static_cast<const Internal::Adaptor::Window&>(object);
+}
+
Window::Window()
{
}
{
}
-Window::Window(const Window& handle)
-: BaseHandle( handle )
+Window::Window(const Window& copy) = default;
+
+Window& Window::operator=(const Window& rhs) = default;
+
+Window::Window(Window&& rhs) = default;
+
+Window& Window::operator=(Window&& rhs) = default;
+
+Dali::Window Window::New(PositionSize windowPosition, const std::string& name, bool isTransparent)
+{
+ return New(windowPosition, name, "", isTransparent);
+}
+
+Dali::Window Window::New(PositionSize windowPosition, const std::string& name, const std::string& className, bool isTransparent)
+{
+ Internal::Adaptor::Window* window = Internal::Adaptor::Window::New(windowPosition, name, className, isTransparent);
+
+ Dali::Window result(window);
+
+ // This will also emit the window created signals
+ AdaptorImpl::GetImpl(AdaptorImpl::Get()).AddWindow(window);
+
+ return result;
+}
+
+Window Window::DownCast(BaseHandle handle)
+{
+ Internal::Adaptor::Window* windowImpl = nullptr;
+ if(Dali::Adaptor::IsAvailable())
+ {
+ windowImpl = dynamic_cast<Dali::Internal::Adaptor::Window*>(handle.GetObjectPtr());
+ }
+ return Dali::Window(windowImpl);
+}
+
+Window::Window(Internal::Adaptor::Window* window)
+: BaseHandle(window)
+{
+}
+
+Integration::Scene Window::GetScene()
{
+ return GetImplementation(*this).GetScene();
}
-Window& Window::operator=(const Window& rhs)
+Dali::RenderSurfaceInterface& Window::GetRenderSurface()
{
- BaseHandle::operator=(rhs);
- return *this;
+ return GetImplementation(*this).GetRenderSurface();
}
-Dali::Window Window::New( PositionSize windowPosition, const std::string& name, bool isTransparent )
+void Window::Add(Actor actor)
{
- Internal::Adaptor::Window* window = Internal::Adaptor::Window::New( windowPosition, name, "", isTransparent );
- return Window( window );
+ GetImplementation(*this).Add(actor);
}
-Dali::Window Window::New(PositionSize windowPosition, const std::string& name, const std::string& className, bool isTransparent )
+void Window::Remove(Actor actor)
{
- Internal::Adaptor::Window* window = Internal::Adaptor::Window::New( windowPosition, name, className, isTransparent );
- return Window( window );
+ GetImplementation(*this).Remove(actor);
}
Dali::Layer Window::GetRootLayer() const
{
- return Dali::Stage::GetCurrent().GetRootLayer();
+ return GetImplementation(*this).GetRootLayer();
}
-Window::Window( Internal::Adaptor::Window* window )
-: BaseHandle( window )
+void Window::SetBackgroundColor(const Vector4& color)
{
+ GetImplementation(*this).SetBackgroundColor(color);
}
-Integration::Scene Window::GetScene()
+Vector4 Window::GetBackgroundColor() const
+{
+ return GetImplementation(*this).GetBackgroundColor();
+}
+
+void Window::Raise()
+{
+ GetImplementation(*this).mFocusChangeSignal.Emit(*this, true);
+}
+
+void Window::Hide()
+{
+ GetImplementation(*this).mVisibilityChangedSignal.Emit(*this, false);
+ GetImplementation(*this).mVisible = false;
+}
+
+bool Window::IsVisible() const
+{
+ return GetImplementation(*this).mVisible;
+}
+
+FocusChangeSignalType& Window::FocusChangeSignal()
+{
+ return GetImplementation(*this).mFocusChangeSignal;
+}
+
+ResizeSignalType& Window::ResizeSignal()
+{
+ return GetImplementation(*this).mResizeSignal;
+}
+
+Window::KeyEventSignalType& Window::KeyEventSignal()
{
- return GetImplementation( *this ).mScene;
+ return GetImplementation(*this).KeyEventSignal();
}
-Integration::RenderSurface& Window::GetRenderSurface()
+Window::TouchEventSignalType& Window::TouchedSignal()
{
- return GetImplementation( *this ).mRenderSurface;
+ return GetImplementation(*this).TouchedSignal();
+}
+
+Dali::RenderTaskList Window::GetRenderTaskList()
+{
+ return GetImplementation(*this).GetRenderTaskList();
}
namespace DevelWindow
{
+Window Get(Actor actor)
+{
+ Internal::Adaptor::Window* windowImpl = nullptr;
+
+ if(Dali::Adaptor::IsAvailable())
+ {
+ windowImpl = static_cast<Internal::Adaptor::Window*>(AdaptorImpl::GetImpl(AdaptorImpl::Get()).GetWindow(actor));
+ }
+
+ return Dali::Window(windowImpl);
+}
+
+void SetPositionSize(Window window, PositionSize positionSize)
+{
+ GetImplementation(window).SetPositionSize(positionSize);
+}
+
+int GetPhysicalOrientation(Window window)
+{
+ return GetImplementation(window).mRotationAngle;
+}
+
+void AddFrameRenderedCallback(Window window, std::unique_ptr<CallbackBase> callback, int32_t frameId)
+{
+ CallbackBase::Execute(*callback, frameId);
+}
+
+void AddFramePresentedCallback(Window window, std::unique_ptr<CallbackBase> callback, int32_t frameId)
+{
+ CallbackBase::Execute(*callback, frameId);
+}
-Window Get( Actor actor )
+EventProcessingFinishedSignalType& EventProcessingFinishedSignal(Window window)
{
- return Window();
+ return GetImplementation(window).GetScene().EventProcessingFinishedSignal();
}
-EventProcessingFinishedSignalType& EventProcessingFinishedSignal( Window window )
+KeyEventGeneratedSignalType& KeyEventGeneratedSignal(Window window)
{
- return GetImplementation( window ).mScene.EventProcessingFinishedSignal();
+ return GetImplementation(window).KeyEventGeneratedSignal();
}
-KeyEventSignalType& KeyEventSignal( Window window )
+WheelEventSignalType& WheelEventSignal(Window window)
{
- return GetImplementation( window ).mScene.KeyEventSignal();
+ return GetImplementation(window).WheelEventSignal();
}
-TouchSignalType& TouchSignal( Window window )
+WheelEventGeneratedSignalType& WheelEventGeneratedSignal(Window window)
{
- return GetImplementation( window ).mScene.TouchSignal();
+ return GetImplementation(window).WheelEventGeneratedSignal();
}
-WheelEventSignalType& WheelEventSignal( Window window )
+VisibilityChangedSignalType& VisibilityChangedSignal(Window window)
{
- return GetImplementation( window ).mScene.WheelEventSignal();
+ return GetImplementation(window).mVisibilityChangedSignal;
}
} // namespace DevelWindow
-} // Dali
+} // namespace Dali