/*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// EXTERNAL INCLUDES
#include <dali/public-api/actors/actor.h>
#include <dali/public-api/actors/layer.h>
-#include <dali/public-api/common/stage.h>
#include <dali/public-api/object/base-object.h>
+#include <dali/public-api/render-tasks/render-task-list.h>
#define DALI_WINDOW_H
#include <dali/integration-api/adaptor-framework/adaptor.h>
namespace Dali
{
-
class Window;
/********************************************************************************
{
namespace Adaptor
{
-
-Window::Window( const PositionSize& positionSize )
-: SceneHolder( positionSize ),
+Window::Window(const PositionSize& positionSize)
+: SceneHolder(positionSize),
mFocusChangeSignal(),
+ mResizeSignal(),
+ mRotationAngle(90), // dummy angle for test coverage
+ mVisible(true),
mVisibilityChangedSignal()
{
}
Window* Window::New(const PositionSize& positionSize, const std::string& name, const std::string& className, bool isTransparent)
{
- return new Window( positionSize );
+ return new Window(positionSize);
+}
+
+Dali::Window::WindowPosition Window::GetPosition() const
+{
+ PositionSize positionSize = mRenderSurface.GetPositionSize();
+
+ return Dali::Window::WindowPosition(positionSize.x, positionSize.y);
+}
+
+PositionSize Window::GetPositionSize() const
+{
+ return mRenderSurface.GetPositionSize();
}
-} // Adaptor
-} // Internal
+Dali::Window::WindowSize Window::GetSize() const
+{
+ PositionSize positionSize = mRenderSurface.GetPositionSize();
+
+ return Dali::Window::WindowSize(positionSize.width, positionSize.height);
+}
+
+void Window::SetPositionSize(PositionSize positionSize)
+{
+ mRenderSurface.MoveResize(positionSize);
+
+ Uint16Pair newSize(positionSize.width, positionSize.height);
+ Dali::Window handle(this);
+ mResizeSignal.Emit(handle, newSize);
+}
+
+} // namespace Adaptor
+} // namespace Internal
inline Internal::Adaptor::Window& GetImplementation(Dali::Window& window)
{
- DALI_ASSERT_ALWAYS( window && "Window handle is empty" );
+ DALI_ASSERT_ALWAYS(window && "Window handle is empty");
BaseObject& object = window.GetBaseObject();
return static_cast<Internal::Adaptor::Window&>(object);
}
inline const Internal::Adaptor::Window& GetImplementation(const Dali::Window& window)
{
- DALI_ASSERT_ALWAYS( window && "Window handle is empty" );
+ DALI_ASSERT_ALWAYS(window && "Window handle is empty");
const BaseObject& object = window.GetBaseObject();
return static_cast<const Internal::Adaptor::Window&>(object);
}
{
}
-Window::Window(const Window& handle)
-: BaseHandle( handle )
-{
-}
+Window::Window(const Window& copy) = default;
-Window& Window::operator=(const Window& rhs)
-{
- BaseHandle::operator=(rhs);
- return *this;
-}
+Window& Window::operator=(const Window& rhs) = default;
-Dali::Window Window::New( PositionSize windowPosition, const std::string& name, bool isTransparent )
+Window::Window(Window&& rhs) = default;
+
+Window& Window::operator=(Window&& rhs) = default;
+
+Dali::Window Window::New(PositionSize windowPosition, const std::string& name, bool isTransparent)
{
- return New( windowPosition, name, "", isTransparent );
+ return New(windowPosition, name, "", isTransparent);
}
-Dali::Window Window::New(PositionSize windowPosition, const std::string& name, const std::string& className, bool isTransparent )
+Dali::Window Window::New(PositionSize windowPosition, const std::string& name, const std::string& className, bool isTransparent)
{
- Internal::Adaptor::Window* window = Internal::Adaptor::Window::New( windowPosition, name, className, isTransparent );
+ Internal::Adaptor::Window* window = Internal::Adaptor::Window::New(windowPosition, name, className, isTransparent);
- Dali::Window result( window );
+ Dali::Window result(window);
// This will also emit the window created signals
- AdaptorImpl::GetImpl( AdaptorImpl::Get() ).AddWindow( window );
+ AdaptorImpl::GetImpl(AdaptorImpl::Get()).AddWindow(window);
return result;
}
-Window::Window( Internal::Adaptor::Window* window )
-: BaseHandle( window )
+Window Window::DownCast(BaseHandle handle)
+{
+ Internal::Adaptor::Window* windowImpl = nullptr;
+ if(Dali::Adaptor::IsAvailable())
+ {
+ windowImpl = dynamic_cast<Dali::Internal::Adaptor::Window*>(handle.GetObjectPtr());
+ }
+ return Dali::Window(windowImpl);
+}
+
+Window::Window(Internal::Adaptor::Window* window)
+: BaseHandle(window)
{
}
Integration::Scene Window::GetScene()
{
- return GetImplementation( *this ).GetScene();
+ return GetImplementation(*this).GetScene();
}
Dali::RenderSurfaceInterface& Window::GetRenderSurface()
{
- return GetImplementation( *this ).GetRenderSurface();
+ return GetImplementation(*this).GetRenderSurface();
}
-void Window::Add( Actor actor )
+void Window::Add(Actor actor)
{
- GetImplementation( *this ).Add( actor );
+ GetImplementation(*this).Add(actor);
}
-void Window::Remove( Actor actor )
+void Window::Remove(Actor actor)
{
- GetImplementation( *this ).Remove( actor );
+ GetImplementation(*this).Remove(actor);
}
Dali::Layer Window::GetRootLayer() const
{
- return GetImplementation( *this ).GetRootLayer();
+ return GetImplementation(*this).GetRootLayer();
}
-void Window::SetBackgroundColor( const Vector4& color )
+void Window::SetBackgroundColor(const Vector4& color)
{
- GetImplementation( *this ).SetBackgroundColor( color );
+ GetImplementation(*this).SetBackgroundColor(color);
}
Vector4 Window::GetBackgroundColor() const
{
- return GetImplementation( *this ).GetBackgroundColor();
+ return GetImplementation(*this).GetBackgroundColor();
}
void Window::Raise()
{
- GetImplementation( *this ).mFocusChangeSignal.Emit(*this, true);
+ GetImplementation(*this).mFocusChangeSignal.Emit(*this, true);
}
void Window::Hide()
{
- GetImplementation( *this ).mVisibilityChangedSignal.Emit( *this, false );
+ GetImplementation(*this).mVisibilityChangedSignal.Emit(*this, false);
+ GetImplementation(*this).mVisible = false;
+}
+
+bool Window::IsVisible() const
+{
+ return GetImplementation(*this).mVisible;
}
FocusChangeSignalType& Window::FocusChangeSignal()
{
- return GetImplementation( *this ).mFocusChangeSignal;
+ return GetImplementation(*this).mFocusChangeSignal;
+}
+
+ResizeSignalType& Window::ResizeSignal()
+{
+ return GetImplementation(*this).mResizeSignal;
}
Window::KeyEventSignalType& Window::KeyEventSignal()
{
- return GetImplementation( *this ).KeyEventSignal();
+ return GetImplementation(*this).KeyEventSignal();
}
-Window::TouchSignalType& Window::TouchSignal()
+Window::TouchEventSignalType& Window::TouchedSignal()
{
- return GetImplementation( *this ).TouchSignal();
+ return GetImplementation(*this).TouchedSignal();
}
-namespace DevelWindow
+Dali::RenderTaskList Window::GetRenderTaskList()
{
+ return GetImplementation(*this).GetRenderTaskList();
+}
-Window Get( Actor actor )
+namespace DevelWindow
+{
+Window Get(Actor actor)
{
Internal::Adaptor::Window* windowImpl = nullptr;
- if ( Dali::Adaptor::IsAvailable() )
+ if(Dali::Adaptor::IsAvailable())
{
- windowImpl = static_cast<Internal::Adaptor::Window*>( AdaptorImpl::GetImpl( AdaptorImpl::Get() ).GetWindow( actor ) );
+ windowImpl = static_cast<Internal::Adaptor::Window*>(AdaptorImpl::GetImpl(AdaptorImpl::Get()).GetWindow(actor));
}
- return Dali::Window( windowImpl );
+ return Dali::Window(windowImpl);
}
-Window DownCast( BaseHandle handle )
+void SetPositionSize(Window window, PositionSize positionSize)
{
- Internal::Adaptor::Window* windowImpl = nullptr;
- if ( Dali::Adaptor::IsAvailable() )
- {
- windowImpl = dynamic_cast<Dali::Internal::Adaptor::Window*>( handle.GetObjectPtr());
- }
- return Dali::Window( windowImpl );
+ GetImplementation(window).SetPositionSize(positionSize);
+}
+
+int GetPhysicalOrientation(Window window)
+{
+ return GetImplementation(window).mRotationAngle;
+}
+
+void AddFrameRenderedCallback(Window window, std::unique_ptr<CallbackBase> callback, int32_t frameId)
+{
+ CallbackBase::Execute(*callback, frameId);
+}
+
+void AddFramePresentedCallback(Window window, std::unique_ptr<CallbackBase> callback, int32_t frameId)
+{
+ CallbackBase::Execute(*callback, frameId);
+}
+
+EventProcessingFinishedSignalType& EventProcessingFinishedSignal(Window window)
+{
+ return GetImplementation(window).GetScene().EventProcessingFinishedSignal();
}
-EventProcessingFinishedSignalType& EventProcessingFinishedSignal( Window window )
+KeyEventGeneratedSignalType& KeyEventGeneratedSignal(Window window)
{
- return GetImplementation( window ).GetScene().EventProcessingFinishedSignal();
+ return GetImplementation(window).KeyEventGeneratedSignal();
}
-KeyEventGeneratedSignalType& KeyEventGeneratedSignal( Window window )
+WheelEventSignalType& WheelEventSignal(Window window)
{
- return GetImplementation( window ).KeyEventGeneratedSignal();
+ return GetImplementation(window).WheelEventSignal();
}
-WheelEventSignalType& WheelEventSignal( Window window )
+WheelEventGeneratedSignalType& WheelEventGeneratedSignal(Window window)
{
- return GetImplementation( window ).WheelEventSignal();
+ return GetImplementation(window).WheelEventGeneratedSignal();
}
-VisibilityChangedSignalType& VisibilityChangedSignal( Window window )
+VisibilityChangedSignalType& VisibilityChangedSignal(Window window)
{
- return GetImplementation( window ).mVisibilityChangedSignal;
+ return GetImplementation(window).mVisibilityChangedSignal;
}
} // namespace DevelWindow
-} // Dali
+} // namespace Dali