#include <dali/devel-api/adaptor-framework/vector-animation-renderer.h>
#include <dali/public-api/object/base-object.h>
#include <toolkit-application.h>
+#include <toolkit-vector-animation-renderer.h>
+#include <toolkit-event-thread-callback.h>
+#include <memory>
namespace Dali
{
mRenderer(),
mWidth( 0 ),
mHeight( 0 ),
- mPreviousFrame( 0 )
+ mPreviousFrame( 0 ),
+ mFrameRate( 60.0f ),
+ mEventThreadCallback( new EventThreadCallback( MakeCallback( this, &VectorAnimationRenderer::OnTriggered ) ) )
{
+ mCount++;
+
+ if( mCount == 2 )
+ {
+ mFrameRate = 0.1f;
+ }
+ }
+
+ ~VectorAnimationRenderer()
+ {
+ mCount--;
}
void SetRenderer( Dali::Renderer renderer )
Dali::TextureSet textureSet = mRenderer.GetTextures();
Dali::Texture texture = Dali::Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, mWidth, mHeight );
textureSet.SetTexture( 0, texture );
+ mUploadCompletedSignal.Emit();
}
}
Dali::TextureSet textureSet = mRenderer.GetTextures();
Dali::Texture texture = Dali::Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, mWidth, mHeight );
textureSet.SetTexture( 0, texture );
+ mUploadCompletedSignal.Emit();
}
}
- void StopRender()
- {
- }
-
bool Render( uint32_t frameNumber )
{
+ if( mNeedTrigger )
+ {
+ mEventThreadCallback->Trigger();
+ mNeedTrigger = false;
+ }
+
if( frameNumber == 1 && mPreviousFrame != frameNumber )
{
mPreviousFrame = frameNumber;
uint32_t GetTotalFrameNumber() const
{
- return 5;
+ return VECTOR_ANIMATION_TOTAL_FRAME_NUMBER;
}
float GetFrameRate() const
{
- return 60.0f;
+ return mFrameRate;
}
void GetDefaultSize( uint32_t& width, uint32_t& height ) const
height = 100;
}
+ bool GetMarkerInfo( const std::string& marker, uint32_t& startFrame, uint32_t& endFrame ) const
+ {
+ if( marker.compare( VECTOR_ANIMATION_MARKER_NAME_1 ) == 0 )
+ {
+ startFrame = VECTOR_ANIMATION_MARKER_START_FRAME_1;
+ endFrame = VECTOR_ANIMATION_MARKER_END_FRAME_1;
+ }
+ else if( marker.compare( VECTOR_ANIMATION_MARKER_NAME_2 ) == 0 )
+ {
+ startFrame = VECTOR_ANIMATION_MARKER_START_FRAME_2;
+ endFrame = VECTOR_ANIMATION_MARKER_END_FRAME_2;
+ }
+ else
+ {
+ return false;
+ }
+ return true;
+ }
+
+ Dali::VectorAnimationRenderer::UploadCompletedSignalType& UploadCompletedSignal()
+ {
+ return mUploadCompletedSignal;
+ }
+
+ void OnTriggered()
+ {
+ }
+
public:
+ static uint32_t mCount;
+ static bool mNeedTrigger;
+
std::string mUrl;
Dali::Renderer mRenderer;
uint32_t mWidth;
uint32_t mHeight;
uint32_t mPreviousFrame;
+ float mFrameRate;
+ Dali::VectorAnimationRenderer::UploadCompletedSignalType mUploadCompletedSignal;
+ std::unique_ptr< EventThreadCallback > mEventThreadCallback;
};
+uint32_t VectorAnimationRenderer::mCount = 0;
+bool VectorAnimationRenderer::mNeedTrigger = true;
+
inline VectorAnimationRenderer& GetImplementation( Dali::VectorAnimationRenderer& renderer )
{
DALI_ASSERT_ALWAYS( renderer && "VectorAnimationRenderer handle is empty." );
return *this;
}
+void VectorAnimationRenderer::Finalize()
+{
+}
+
void VectorAnimationRenderer::SetRenderer( Renderer renderer )
{
Internal::Adaptor::GetImplementation( *this ).SetRenderer( renderer );
Internal::Adaptor::GetImplementation( *this ).SetSize( width, height );
}
-void VectorAnimationRenderer::StopRender()
-{
- Internal::Adaptor::GetImplementation( *this ).StopRender();
-}
-
bool VectorAnimationRenderer::Render( uint32_t frameNumber )
{
return Internal::Adaptor::GetImplementation( *this ).Render( frameNumber );
Internal::Adaptor::GetImplementation( *this ).GetDefaultSize( width, height );
}
-} // namespace Dali;
+void VectorAnimationRenderer::GetLayerInfo( Property::Map& map ) const
+{
+}
+
+bool VectorAnimationRenderer::GetMarkerInfo( const std::string& marker, uint32_t& startFrame, uint32_t& endFrame ) const
+{
+ return Internal::Adaptor::GetImplementation( *this ).GetMarkerInfo( marker, startFrame, endFrame );
+}
+
+VectorAnimationRenderer::UploadCompletedSignalType& VectorAnimationRenderer::UploadCompletedSignal()
+{
+ return Internal::Adaptor::GetImplementation( *this ).UploadCompletedSignal();
+}
+
+} // namespace Dali
+
+namespace Test
+{
+namespace VectorAnimationRenderer
+{
+
+void RequestTrigger()
+{
+ Dali::Internal::Adaptor::VectorAnimationRenderer::mNeedTrigger = true;
+}
+
+} // VectorAnimationRenderer
+} // Test