mNeedDroppedFrames = false;
}
+ if(mDynamicPropertyCallback)
+ {
+ CallbackBase::ExecuteReturn<Property::Value>(*mDynamicPropertyCallback, 0, 0, frameNumber);
+ }
+
if(mNeedTrigger)
{
mEventThreadCallback->Trigger();
}
}
+ void AddPropertyValueCallback(const std::string& keyPath, Dali::VectorAnimationRenderer::VectorProperty property, CallbackBase* callback, int32_t id)
+ {
+ mDynamicPropertyCallback = std::unique_ptr<CallbackBase>(callback);
+ }
+
Dali::VectorAnimationRenderer::UploadCompletedSignalType& UploadCompletedSignal()
{
return mUploadCompletedSignal;
public:
static uint32_t mCount;
- std::string mUrl;
- Dali::Renderer mRenderer;
- Dali::Mutex mMutex;
- uint32_t mWidth;
- uint32_t mHeight;
- uint32_t mDefaultWidth;
- uint32_t mDefaultHeight;
- uint32_t mTotalFrameNumber;
- uint32_t mPreviousFrame;
- uint32_t mDelayTime;
- uint32_t mDroppedFrames;
- float mFrameRate;
- bool mTestFrameDrop;
- bool mNeedDroppedFrames;
- bool mLoadFailed{false};
- bool mResourceReady{false};
- bool mNeedTrigger{true};
+ std::string mUrl;
+ Dali::Renderer mRenderer;
+ Dali::Mutex mMutex;
+ std::unique_ptr<CallbackBase> mDynamicPropertyCallback{nullptr};
+
+ uint32_t mWidth;
+ uint32_t mHeight;
+ uint32_t mDefaultWidth;
+ uint32_t mDefaultHeight;
+ uint32_t mTotalFrameNumber;
+ uint32_t mPreviousFrame;
+ uint32_t mDelayTime;
+ uint32_t mDroppedFrames;
+ float mFrameRate;
+ bool mTestFrameDrop;
+ bool mNeedDroppedFrames;
+ bool mLoadFailed{false};
+ bool mResourceReady{false};
+ bool mNeedTrigger{true};
Dali::VectorAnimationRenderer::UploadCompletedSignalType mUploadCompletedSignal;
std::unique_ptr<EventThreadCallback> mEventThreadCallback;
return Internal::Adaptor::GetImplementation(*this).InvalidateBuffer();
}
+void VectorAnimationRenderer::AddPropertyValueCallback(const std::string& keyPath, VectorProperty property, CallbackBase* callback, int32_t id)
+{
+ Internal::Adaptor::GetImplementation(*this).AddPropertyValueCallback(keyPath, property, callback, id);
+}
+
VectorAnimationRenderer::UploadCompletedSignalType& VectorAnimationRenderer::UploadCompletedSignal()
{
return Internal::Adaptor::GetImplementation(*this).UploadCompletedSignal();