mScene = AdaptorImpl::GetScene( *mMainWindow );
mScene.SetDpi( Vector2( horizontalDpi, verticalDpi ) );
+ // Create render target for the scene
+ Graphics::RenderTargetCreateInfo rtInfo{};
+ rtInfo.SetExtent( {mSurfaceWidth, mSurfaceHeight });
+ mRenderTarget = mGraphicsController.CreateRenderTarget( rtInfo, nullptr );
+ mScene.SetSurfaceRenderTarget( mRenderTarget.get() );
+
// Core needs to be initialized next before we start the adaptor
InitializeCore();
Accessibility::Accessible::SetObjectRegistry(mCore->GetObjectRegistry());