#include <dali/integration-api/adaptors/adaptor.h>
#include <toolkit-adaptor-impl.h>
+using AdaptorImpl = Dali::Internal::Adaptor::Adaptor;
+
namespace Dali
{
SceneHolder::~SceneHolder()
{
+ if ( Dali::Adaptor::IsAvailable() )
+ {
+ AdaptorImpl::GetImpl( AdaptorImpl::Get() ).RemoveWindow( this );
+ }
+}
+
+void SceneHolder::Add( Dali::Actor actor )
+{
+ mScene.Add( actor );
+}
+
+void SceneHolder::Remove( Dali::Actor actor )
+{
+ mScene.Add( actor );
+}
+
+Dali::Layer SceneHolder::GetRootLayer() const
+{
+ return mScene.GetRootLayer();
}
void SceneHolder::SetBackgroundColor( Vector4 color )
return *this;
}
+Dali::Integration::SceneHolder SceneHolder::Get( Dali::Actor actor )
+{
+ Internal::Adaptor::SceneHolder* sceneHolderImpl = nullptr;
+
+ if ( Dali::Adaptor::IsAvailable() )
+ {
+ sceneHolderImpl = AdaptorImpl::GetImpl( AdaptorImpl::Get() ).GetWindow( actor );
+ }
+
+ return Dali::Integration::SceneHolder( sceneHolderImpl );
+}
+
void SceneHolder::Add( Actor actor )
{
+ GetImplementation( *this ).Add( actor );
}
void SceneHolder::Remove( Actor actor )
{
+ GetImplementation( *this ).Remove( actor );
}
Dali::Layer SceneHolder::GetRootLayer() const
{
- return Dali::Stage::GetCurrent().GetRootLayer();
+ return GetImplementation( *this ).GetRootLayer();
}
void SceneHolder::SetBackgroundColor( Vector4 color )
return GetImplementation( *this ).WheelEventSignal();
}
-SceneHolder SceneHolder::Get( Actor actor )
-{
- return SceneHolder();
-}
-
} // Integration
} // Dali