#include <dali/public-api/common/dali-common.h>
#include <dali/public-api/object/base-object.h>
-#include <dali/public-api/signals/dali-signal-v2.h>
+#include <dali/public-api/signals/dali-signal.h>
namespace Dali
{
bool IsAttached() const;
public: // Signals
- Dali::PhysicalKeyboard::Signal& StatusChangedSignal();
+ Dali::PhysicalKeyboard::PhysicalKeyboardSignalType& StatusChangedSignal();
private:
- Dali::PhysicalKeyboard::Signal mStatusChangedSignal;
+ Dali::PhysicalKeyboard::PhysicalKeyboardSignalType mStatusChangedSignal;
bool mIsAttached;
static Dali::PhysicalKeyboard mPhysicalKeyboard;
};
return mIsAttached;
}
-Dali::PhysicalKeyboard::Signal& PhysicalKeyboard::StatusChangedSignal()
+Dali::PhysicalKeyboard::PhysicalKeyboardSignalType& PhysicalKeyboard::StatusChangedSignal()
{
return mStatusChangedSignal;
}
return pyke.IsAttached();
}
-PhysicalKeyboard::Signal& PhysicalKeyboard::StatusChangedSignal()
+PhysicalKeyboard::PhysicalKeyboardSignalType& PhysicalKeyboard::StatusChangedSignal()
{
BaseObject& object = GetBaseObject();
Internal::Adaptor::PhysicalKeyboard& pyke = static_cast< Internal::Adaptor::PhysicalKeyboard& >( object );