*
*/
-#include <dali/integration-api/adaptors/render-surface-interface.h>
+#include <dali/integration-api/adaptor-framework/render-surface-interface.h>
namespace Dali
{
class DisplayConnection;
class ThreadSynchronizationInterface;
class Window;
+class TestApplication;
namespace Integration
{
Dali::RenderSurfaceInterface& GetSurface();
Dali::WindowContainer GetWindows();
+ Dali::SceneHolderList GetSceneHolders();
Dali::Internal::Adaptor::SceneHolder* GetWindow( Dali::Actor& actor );
void AddWindow( Internal::Adaptor::SceneHolder* window );
void RemoveWindow( Internal::Adaptor::SceneHolder* window );
+ void RegisterProcessor( Integration::Processor& processor );
+ void UnregisterProcessor( Integration::Processor& processor );
+
+ void SetApplication( Dali::TestApplication& testApplication );
+
Dali::Adaptor::AdaptorSignalType& ResizedSignal();
Dali::Adaptor::AdaptorSignalType& LanguageChangedSignal();
Dali::Adaptor::WindowCreatedSignalType& WindowCreatedSignal();
private:
Vector<CallbackBase*> mCallbacks;
- Dali::WindowContainer mWindows;
+ std::vector<Internal::Adaptor::SceneHolder*> mWindows;
Dali::Adaptor::AdaptorSignalType mResizedSignal;
Dali::Adaptor::AdaptorSignalType mLanguageChangedSignal;
Dali::Adaptor::WindowCreatedSignalType mWindowCreatedSignal;
+ TestApplication* mTestApplication;
};
} // namespace Adaptor