[Scene3D] Let we allow to release PixelData memory after upload for 3D cache
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / dali-toolkit-test-utils / toolkit-adaptor-impl.h
index 4970dc4..a705241 100644 (file)
@@ -92,6 +92,7 @@ public:
   Dali::Adaptor::AdaptorSignalType& ResizedSignal();
   Dali::Adaptor::AdaptorSignalType& LanguageChangedSignal();
   Dali::Adaptor::WindowCreatedSignalType& WindowCreatedSignal();
+  Dali::Adaptor::LocaleChangedSignalType& LocaleChangedSignal();
 
   static Adaptor& GetImpl( Dali::Adaptor& adaptor ) { return *adaptor.mImpl; }
   static const Adaptor& GetImpl( const Dali::Adaptor& adaptor ) { return *adaptor.mImpl; }
@@ -99,10 +100,12 @@ public:
 private:
 
   Vector<CallbackBase*> mCallbacks;
+  Vector<CallbackBase*> mReturnCallbacks;
   std::vector<Internal::Adaptor::SceneHolder*> mWindows;
   Dali::Adaptor::AdaptorSignalType mResizedSignal;
   Dali::Adaptor::AdaptorSignalType mLanguageChangedSignal;
   Dali::Adaptor::WindowCreatedSignalType mWindowCreatedSignal;
+  Dali::Adaptor::LocaleChangedSignalType mLocaleChangedSignal;
   TestApplication* mTestApplication;
 };