#include <string>
#include <boost/function.hpp>
#include <dali/public-api/object/base-handle.h>
-#include <dali/public-api/signals/dali-signal-v2.h>
+#include <dali/public-api/signals/dali-signal.h>
#include <dali/public-api/events/touch-point.h>
namespace Dali
class AccessibilityManager : public BaseHandle
{
public: // Typedefs
- typedef SignalV2< bool ( AccessibilityManager& ) > AccessibilityActionSignalV2;
+ typedef Signal< bool ( AccessibilityManager& ) > AccessibilityActionSignalType;
public: // Construction & Destruction
AccessibilityManager();
void HandleActionDisableEvent();
public: // Signals
- AccessibilityActionSignalV2& StatusChangedSignal();
- AccessibilityActionSignalV2& ActionNextSignal();
- AccessibilityActionSignalV2& ActionPreviousSignal();
- AccessibilityActionSignalV2& ActionActivateSignal();
- AccessibilityActionSignalV2& ActionReadSignal();
- AccessibilityActionSignalV2& ActionOverSignal();
- AccessibilityActionSignalV2& ActionReadNextSignal();
- AccessibilityActionSignalV2& ActionReadPreviousSignal();
- AccessibilityActionSignalV2& ActionUpSignal();
- AccessibilityActionSignalV2& ActionDownSignal();
- AccessibilityActionSignalV2& ActionClearFocusSignal();
- AccessibilityActionSignalV2& ActionBackSignal();
+ AccessibilityActionSignalType& StatusChangedSignal();
+ AccessibilityActionSignalType& ActionNextSignal();
+ AccessibilityActionSignalType& ActionPreviousSignal();
+ AccessibilityActionSignalType& ActionActivateSignal();
+ AccessibilityActionSignalType& ActionReadSignal();
+ AccessibilityActionSignalType& ActionOverSignal();
+ AccessibilityActionSignalType& ActionReadNextSignal();
+ AccessibilityActionSignalType& ActionReadPreviousSignal();
+ AccessibilityActionSignalType& ActionUpSignal();
+ AccessibilityActionSignalType& ActionDownSignal();
+ AccessibilityActionSignalType& ActionClearFocusSignal();
+ AccessibilityActionSignalType& ActionBackSignal();
AccessibilityManager( Internal::Adaptor::AccessibilityManager* manager );
};