mCallStack.PushCall("GetTextureTarget", "");
return GL_TEXTURE_EXTERNAL_OES;
};
- inline virtual const char* GetCustomFragmentPrefix() const
- {
- mCallStack.PushCall("GetCustomFragmentPrefix", "");
- return "#extension GL_OES_EGL_image_external:require\n";
- };
inline virtual bool ApplyNativeFragmentShader(std::string& shader)
{
mCallStack.PushCall("ApplyNativeFragmentShader", "");