GLuint GetTarget();
/**
+ * Get the texture type
+ */
+ Graphics::TextureType GetType()
+ {
+ return mCreateInfo.textureType;
+ }
+
+ /**
+ * Get the texture format
+ */
+ Graphics::Format GetFormat()
+ {
+ return mCreateInfo.format;
+ }
+
+ /**
* Bind this texture, ensure Native image is initialized if necessary.
*/
void Bind(uint32_t textureUnit);