#define DALI_TEST_GRAPHICS_REFLECTION_H
/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
class TestGraphicsReflection : public Graphics::Reflection
{
public:
- TestGraphicsReflection(TestGlAbstraction& gl, Property::Array& vertexFormats, const Graphics::ProgramCreateInfo& createInfo, std::vector<UniformData>& customUniforms);
+ TestGraphicsReflection(TestGlAbstraction& gl, uint32_t program_id, Property::Array& vertexFormats, const Graphics::ProgramCreateInfo& createInfo, std::vector<UniformData>& customUniforms);
uint32_t GetVertexAttributeLocation(const std::string& name) const override;
Dali::Graphics::VertexInputAttributeFormat GetVertexAttributeFormat(uint32_t location) const override;
Graphics::ShaderLanguage GetLanguage() const override;
public: // Test methods
+ struct TestUniformInfo
+ {
+ std::string name{""}; // baseName in the case of arrays
+ Graphics::UniformClass uniformClass{Graphics::UniformClass::UNDEFINED};
+ uint32_t binding{0u};
+ uint32_t bufferIndex{0u};
+ std::vector<uint32_t> offsets{};
+ std::vector<uint32_t> locations{};
+ uint32_t numElements{0u}; // 0 elements means this isn't an array; 1 element means this is an array of size 1
+ Property::Type type;
+ };
+
+ struct TestUniformBlockInfo
+ {
+ std::string name{""};
+ uint32_t descriptorSet{0u};
+ uint32_t binding{0u};
+ uint32_t size{0u};
+ std::vector<TestUniformInfo> members{};
+ };
+
void SetAttributes(std::vector<std::string> locations)
{
mAttributes.clear();
}
}
- Dali::Property::Type GetMemberType(int blockIndex, int location) const;
+ const TestUniformBlockInfo& GetTestUniformBlock(uint32_t index) const
+ {
+ return mUniformBlocks[index];
+ }
TestGlAbstraction& mGl;
mutable std::vector<std::string> mAttributes;
std::vector<UniformData> mCustomUniforms;
- Graphics::UniformBlockInfo mDefaultUniformBlock{}; ///< The emulated UBO containing all the standalone uniforms
- std::vector<Graphics::UniformBlockInfo> mUniformBlocks{}; ///< List of uniform blocks
+ TestUniformBlockInfo mDefaultUniformBlock{}; ///< The emulated UBO containing all the standalone uniforms
+ std::vector<TestUniformBlockInfo> mUniformBlocks{}; ///< List of uniform blocks
};
} // namespace Dali