namespace Dali
{
+class TestGraphicsController;
+
class TestGraphicsReflection : public Graphics::Reflection
{
public:
class TestUniformBlockInfo;
- TestGraphicsReflection(TestGlAbstraction& gl, uint32_t program_id, Property::Array& vertexFormats, const Graphics::ProgramCreateInfo& createInfo, std::vector<UniformData>& customUniforms, std::vector<TestUniformBlockInfo>& customUniformBlocks);
+ TestGraphicsReflection(TestGraphicsController& controller, TestGlAbstraction& gl, uint32_t program_id, Property::Array& vertexFormats, const Graphics::ProgramCreateInfo& createInfo, std::vector<UniformData>& customUniforms, std::vector<TestUniformBlockInfo>& customUniformBlocks);
uint32_t GetVertexAttributeLocation(const std::string& name) const override;
Dali::Graphics::VertexInputAttributeFormat GetVertexAttributeFormat(uint32_t location) const override;
return mUniformBlocks[index];
}
+ TestGraphicsController& mController;
TestGlAbstraction& mGl;
mutable std::vector<std::string> mAttributes;
std::vector<UniformData> mCustomUniforms;