/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include "test-graphics-shader.h"
#include <dali/public-api/object/property-map.h>
-#include <vector>
#include <string>
+#include <vector>
namespace Dali
{
namespace
{
static const std::vector<UniformData> UNIFORMS =
-{
- UniformData("uRendererColor",Property::Type::FLOAT),
- UniformData("uCustom", Property::Type::INTEGER),
- UniformData("uCustom3", Property::Type::VECTOR3),
- UniformData("uFadeColor", Property::Type::VECTOR4),
- UniformData("uUniform1", Property::Type::VECTOR4),
- UniformData("uUniform2", Property::Type::VECTOR4),
- UniformData("uUniform3", Property::Type::VECTOR4),
- UniformData("uFadeProgress", Property::Type::FLOAT),
- UniformData("uANormalMatrix", Property::Type::MATRIX3),
- UniformData("sEffect", Property::Type::FLOAT),
- UniformData("sTexture", Property::Type::FLOAT),
- UniformData("sTextureRect", Property::Type::FLOAT),
- UniformData("sGloss", Property::Type::FLOAT),
- UniformData("uColor", Property::Type::VECTOR4),
- UniformData("uModelMatrix", Property::Type::MATRIX),
- UniformData("uModelView", Property::Type::MATRIX),
- UniformData("uMvpMatrix", Property::Type::MATRIX),
- UniformData("uNormalMatrix", Property::Type::MATRIX3),
- UniformData("uProjection", Property::Type::MATRIX),
- UniformData("uSize", Property::Type::VECTOR3),
- UniformData("uViewMatrix", Property::Type::MATRIX),
- UniformData("uLightCameraProjectionMatrix", Property::Type::MATRIX),
- UniformData("uLightCameraViewMatrix", Property::Type::MATRIX),
+ {
+ UniformData("uRendererColor", Property::Type::FLOAT),
+ UniformData("uCustom", Property::Type::INTEGER),
+ UniformData("uCustom3", Property::Type::VECTOR3),
+ UniformData("uFadeColor", Property::Type::VECTOR4),
+ UniformData("uUniform1", Property::Type::VECTOR4),
+ UniformData("uUniform2", Property::Type::VECTOR4),
+ UniformData("uUniform3", Property::Type::VECTOR4),
+ UniformData("uFadeProgress", Property::Type::FLOAT),
+ UniformData("uANormalMatrix", Property::Type::MATRIX3),
+ UniformData("sEffect", Property::Type::FLOAT),
+ UniformData("sTexture", Property::Type::FLOAT),
+ UniformData("sTextureRect", Property::Type::FLOAT),
+ UniformData("sGloss", Property::Type::FLOAT),
+ UniformData("uColor", Property::Type::VECTOR4),
+ UniformData("uActorColor", Property::Type::VECTOR4),
+ UniformData("uModelMatrix", Property::Type::MATRIX),
+ UniformData("uModelView", Property::Type::MATRIX),
+ UniformData("uMvpMatrix", Property::Type::MATRIX),
+ UniformData("uNormalMatrix", Property::Type::MATRIX3),
+ UniformData("uProjection", Property::Type::MATRIX),
+ UniformData("uSize", Property::Type::VECTOR3),
+ UniformData("uViewMatrix", Property::Type::MATRIX),
+ UniformData("uLightCameraProjectionMatrix", Property::Type::MATRIX),
+ UniformData("uLightCameraViewMatrix", Property::Type::MATRIX),
+
+ // WARNING: IF YOU CHANGE THIS LIST, ALSO CHANGE mActiveUniforms IN test-gl-abstraction, Initialize
};
+
+/**
+ * Helper function that returns size of uniform datatypes based
+ * on property type.
+ */
+constexpr int GetSizeForType(Property::Type type)
+{
+ switch(type)
+ {
+ case Property::Type::BOOLEAN:
+ {
+ return sizeof(bool);
+ }
+ case Property::Type::FLOAT:
+ {
+ return sizeof(float);
+ }
+ case Property::Type::INTEGER:
+ {
+ return sizeof(int);
+ }
+ case Property::Type::VECTOR2:
+ {
+ return sizeof(Vector2);
+ }
+ case Property::Type::VECTOR3:
+ {
+ return sizeof(Vector3);
+ }
+ case Property::Type::VECTOR4:
+ {
+ return sizeof(Vector4);
+ }
+ case Property::Type::MATRIX3:
+ {
+ return sizeof(Matrix3);
+ }
+ case Property::Type::MATRIX:
+ {
+ return sizeof(Matrix);
+ }
+ default:
+ {
+ return 0;
+ }
+ };
}
-TestGraphicsReflection::TestGraphicsReflection(TestGlAbstraction& gl, Property::Array& vfs, const Graphics::ProgramCreateInfo& createInfo, std::vector<UniformData>& customUniforms)
- : mGl(gl),
- mCustomUniforms(customUniforms)
+} // namespace
+
+TestGraphicsReflection::TestGraphicsReflection(TestGlAbstraction& gl, uint32_t programId, Property::Array& vfs, const Graphics::ProgramCreateInfo& createInfo, std::vector<UniformData>& customUniforms)
+: mGl(gl),
+ mCustomUniforms(customUniforms)
{
for(Property::Array::SizeType i = 0; i < vfs.Count(); ++i)
{
}
}
- mDefaultUniformBlock.name = "";
- mDefaultUniformBlock.members = {};
- mDefaultUniformBlock.binding = 0;
- mDefaultUniformBlock.size = 64 * (UNIFORMS.size() + mCustomUniforms.size());
+ mDefaultUniformBlock.name = "";
+ mDefaultUniformBlock.members = {};
+ mDefaultUniformBlock.binding = 0;
mDefaultUniformBlock.descriptorSet = 0;
mDefaultUniformBlock.members.clear();
- int loc = 0;
- for( const auto& data : UNIFORMS )
+
+ int offset = 0;
+ for(const auto& data : UNIFORMS)
{
mDefaultUniformBlock.members.emplace_back();
- auto& item = mDefaultUniformBlock.members.back();
- item.name = data.name;
+ auto& item = mDefaultUniformBlock.members.back();
+ item.name = data.name;
item.binding = 0;
- item.offset = loc*64;
- item.location = loc++;
- item.bufferIndex = 0;
+ item.offsets.push_back(offset);
+ item.locations.push_back(gl.GetUniformLocation(programId, data.name.c_str()));
+ item.bufferIndex = 0;
item.uniformClass = Graphics::UniformClass::UNIFORM;
+ item.type = data.type;
+ offset += GetSizeForType(data.type);
}
- for( const auto& data : mCustomUniforms )
+ for(const auto& data : mCustomUniforms)
{
fprintf(stderr, "\ncustom uniforms: %s\n", data.name.c_str());
- mDefaultUniformBlock.members.emplace_back();
- auto& item = mDefaultUniformBlock.members.back();
- item.name = data.name;
- item.binding = 0;
- item.offset = loc*64;
- item.location = loc++;
- item.bufferIndex = 0;
- item.uniformClass = Graphics::UniformClass::UNIFORM;
+
+ auto iter = data.name.find("[", 0);
+ int numElements = 1;
+ if(iter != std::string::npos)
+ {
+ auto baseName = data.name.substr(0, iter);
+ iter++;
+ numElements = std::stoi(data.name.substr(iter));
+ if(numElements == 0)
+ {
+ numElements = 1;
+ }
+ iter = data.name.find("]");
+ std::string suffix;
+ if(iter != std::string::npos && iter + 1 != data.name.length())
+ {
+ suffix = data.name.substr(iter + 1); // If there is a suffix, it means it is an element of an array of struct
+ }
+
+ if(!suffix.empty())
+ {
+ // Write multiple items
+ for(int i = 0; i < numElements; ++i)
+ {
+ std::stringstream elementNameStream;
+ elementNameStream << baseName << "[" << i << "]" << suffix;
+ mDefaultUniformBlock.members.emplace_back();
+ auto& item = mDefaultUniformBlock.members.back();
+ item.name = elementNameStream.str();
+ item.binding = 0;
+ item.offsets.push_back(offset);
+ item.locations.push_back(gl.GetUniformLocation(programId, elementNameStream.str().c_str()));
+ item.bufferIndex = 0;
+ item.uniformClass = Graphics::UniformClass::UNIFORM;
+ item.type = data.type;
+ offset += GetSizeForType(data.type);
+ }
+ }
+ else
+ {
+ // Write 1 item with multiple elements
+ mDefaultUniformBlock.members.emplace_back();
+ auto& item = mDefaultUniformBlock.members.back();
+
+ item.name = baseName;
+ item.binding = 0;
+ item.bufferIndex = 0;
+ item.uniformClass = Graphics::UniformClass::UNIFORM;
+ item.type = data.type;
+ item.numElements = numElements;
+
+ for(int i = 0; i < numElements; ++i)
+ {
+ std::stringstream elementNameStream;
+ elementNameStream << baseName << "[" << i << "]";
+ item.locations.push_back(gl.GetUniformLocation(programId, elementNameStream.str().c_str()));
+ item.offsets.push_back(offset);
+ offset += GetSizeForType(data.type);
+ }
+ }
+ }
+ else
+ {
+ // Write 1 item with 1 element
+ mDefaultUniformBlock.members.emplace_back();
+ auto& item = mDefaultUniformBlock.members.back();
+ item.name = data.name;
+ item.binding = 0;
+ item.offsets.push_back(offset);
+ item.locations.push_back(gl.GetUniformLocation(programId, item.name.c_str()));
+ item.bufferIndex = 0;
+ item.uniformClass = Graphics::UniformClass::UNIFORM;
+ item.type = data.type;
+ offset += GetSizeForType(data.type);
+ }
}
+ mDefaultUniformBlock.size = offset;
mUniformBlocks.push_back(mDefaultUniformBlock);
}
uint32_t TestGraphicsReflection::GetUniformBlockSize(uint32_t index) const
{
- // 64 bytes per uniform (64 = 4x4 matrix)
- // TODO: fix if array will be used
- return 64 * (UNIFORMS.size() + mCustomUniforms.size());
+ if(index >= mUniformBlocks.size())
+ {
+ return 0;
+ }
+
+ const auto& block = mUniformBlocks[index];
+ return block.size;
}
bool TestGraphicsReflection::GetUniformBlock(uint32_t index, Dali::Graphics::UniformBlockInfo& out) const
out.members[i].name = memberUniform.name;
out.members[i].binding = block.binding;
out.members[i].uniformClass = Graphics::UniformClass::UNIFORM;
- out.members[i].offset = memberUniform.offset;
- out.members[i].location = memberUniform.location;
+ out.members[i].offset = memberUniform.offsets[0];
+ out.members[i].location = memberUniform.locations[0];
}
return true;
{
if(blockIndex < mUniformBlocks.size() && memberLocation < mUniformBlocks[blockIndex].members.size())
{
- return mUniformBlocks[blockIndex].members[memberLocation].offset;
+ return mUniformBlocks[blockIndex].members[memberLocation].offsets[0];
}
else
{
return true;
}
-std::vector<Dali::Graphics::UniformInfo> TestGraphicsReflection::GetSamplers() const
+const std::vector<Dali::Graphics::UniformInfo>& TestGraphicsReflection::GetSamplers() const
{
- return std::vector<Dali::Graphics::UniformInfo>{};
+ static std::vector<Dali::Graphics::UniformInfo> samplers{};
+ return samplers;
}
Graphics::ShaderLanguage TestGraphicsReflection::GetLanguage() const
return Graphics::ShaderLanguage::GLSL_3_1;
}
-Dali::Property::Type TestGraphicsReflection::GetMemberType( int blockIndex, int location) const
-{
- return location < static_cast<int>(UNIFORMS.size()) ? UNIFORMS[location].type : mCustomUniforms[location - UNIFORMS.size()].type;
-}
-
} // namespace Dali