UniformData("sTextureRect", Property::Type::FLOAT),
UniformData("sGloss", Property::Type::FLOAT),
UniformData("uColor", Property::Type::VECTOR4),
+ UniformData("uActorColor", Property::Type::VECTOR4),
UniformData("uModelMatrix", Property::Type::MATRIX),
UniformData("uModelView", Property::Type::MATRIX),
UniformData("uMvpMatrix", Property::Type::MATRIX),
return true;
}
-std::vector<Dali::Graphics::UniformInfo> TestGraphicsReflection::GetSamplers() const
+const std::vector<Dali::Graphics::UniformInfo>& TestGraphicsReflection::GetSamplers() const
{
- return std::vector<Dali::Graphics::UniformInfo>{};
+ static std::vector<Dali::Graphics::UniformInfo> samplers{};
+ return samplers;
}
Graphics::ShaderLanguage TestGraphicsReflection::GetLanguage() const