#define TEST_GRAPHICS_CONTROLLER_H
/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
#include <dali/graphics-api/graphics-controller.h>
+#include <unordered_map>
#include "test-gl-abstraction.h"
#include "test-gl-context-helper-abstraction.h"
-#include "test-gl-sync-abstraction.h"
+#include "test-graphics-command-buffer.h"
#include "test-graphics-program.h"
#include "test-graphics-reflection.h"
+#include "test-graphics-sync-impl.h"
namespace Dali
{
std::ostream& operator<<(std::ostream& o, Graphics::SamplerMipmapMode mipmapMode);
std::ostream& operator<<(std::ostream& o, const Graphics::SamplerCreateInfo& createInfo);
+template<typename T>
+T* Uncast(const Graphics::CommandBuffer* object)
+{
+ return const_cast<T*>(static_cast<const T*>(object));
+}
+
+template<typename T>
+T* Uncast(const Graphics::Texture* object)
+{
+ return const_cast<T*>(static_cast<const T*>(object));
+}
+
+template<typename T>
+T* Uncast(const Graphics::Sampler* object)
+{
+ return const_cast<T*>(static_cast<const T*>(object));
+}
+
+template<typename T>
+T* Uncast(const Graphics::Buffer* object)
+{
+ return const_cast<T*>(static_cast<const T*>(object));
+}
+
+template<typename T>
+T* Uncast(const Graphics::Shader* object)
+{
+ return const_cast<T*>(static_cast<const T*>(object));
+}
+
+template<typename T>
+T* Uncast(const Graphics::Framebuffer* object)
+{
+ return const_cast<T*>(static_cast<const T*>(object));
+}
+
+template<typename T>
+T* Uncast(const Graphics::Pipeline* object)
+{
+ return const_cast<T*>(static_cast<const T*>(object));
+}
+
+template<typename T>
+T* Uncast(const Graphics::RenderTarget* object)
+{
+ return const_cast<T*>(static_cast<const T*>(object));
+}
+
+template<typename T>
+T* Uncast(const Graphics::SyncObject* object)
+{
+ return const_cast<T*>(static_cast<const T*>(object));
+}
+
class TestGraphicsController : public Dali::Graphics::Controller
{
public:
return mGl;
}
- Integration::GlSyncAbstraction& GetGlSyncAbstraction() override
+ Integration::GlContextHelperAbstraction& GetGlContextHelperAbstraction() override
{
- return mGlSyncAbstraction;
+ return mGlContextHelperAbstraction;
}
- Integration::GlContextHelperAbstraction& GetGlContextHelperAbstraction() override
+ TestGraphicsSyncImplementation& GetGraphicsSyncImpl()
{
- return mGlContextHelperAbstraction;
+ return mGraphicsSyncImpl;
}
void SubmitCommandBuffers(const Graphics::SubmitInfo& submitInfo) override;
void Resume() override;
/**
+ * @brief Lifecycle shutdown event
+ */
+ void Shutdown() override;
+
+ /**
+ * @brief Lifecycle destroy event
+ */
+ void Destroy() override;
+
+ /**
* @brief Executes batch update of textures
*
* This function may perform full or partial update of many textures.
const std::vector<Graphics::TextureUpdateSourceInfo>& sourceList) override;
/**
+ * Auto generates mipmaps for the texture
+ * @param[in] texture The texture
+ */
+ void GenerateTextureMipmaps(const Graphics::Texture& texture) override;
+
+ /**
* TBD: do we need those functions in the new implementation?
*/
bool EnableDepthStencilBuffer(bool enableDepth, bool enableStencil) override;
*/
Graphics::UniquePtr<Graphics::Buffer> CreateBuffer(const Graphics::BufferCreateInfo& bufferCreateInfo, Graphics::UniquePtr<Graphics::Buffer>&& oldBuffer) override;
+ void DiscardBuffer(TestGraphicsBuffer* buffer);
+
/**
* @brief Creates new CommandBuffer object
*
Graphics::UniquePtr<Graphics::RenderTarget> CreateRenderTarget(const Graphics::RenderTargetCreateInfo& renderTargetCreateInfo, Graphics::UniquePtr<Graphics::RenderTarget>&& oldRenderTarget) override;
/**
+ * @brief Creates new sync object
+ * Could add timeout etc to createinfo... but nah.
+ *
+ * @return pointer to the SyncObject
+ */
+ Graphics::UniquePtr<Graphics::SyncObject> CreateSyncObject(const Graphics::SyncObjectCreateInfo& syncObjectCreateInfo,
+ Graphics::UniquePtr<Graphics::SyncObject>&& oldSyncObject) override;
+
+ /**
* @brief Maps memory associated with Buffer object
*
* @param[in] mapInfo Filled details of mapped resource
*
- * @return Returns pointer to Memory object or Graphicsnullptr on error
+ * @return Returns pointer to Memory object or nullptr on error
*/
Graphics::UniquePtr<Graphics::Memory> MapBufferRange(const Graphics::MapBufferInfo& mapInfo) override;
*
* @return Returns the TextureProperties object
*/
- const Graphics::TextureProperties& GetTextureProperties(const Graphics::Texture& texture) override;
+ Graphics::TextureProperties GetTextureProperties(const Graphics::Texture& texture) override;
/**
* @brief Returns the reflection of the given program
*/
bool PipelineEquals(const Graphics::Pipeline& pipeline0, const Graphics::Pipeline& pipeline1) const override;
+ /**
+ * @brief Retrieves program parameters
+ *
+ * This function can be used to retrieve data from internal implementation
+ *
+ * @param[in] program Valid program object
+ * @param[in] parameterId Integer parameter id
+ * @param[out] outData Pointer to output memory
+ * @return True on success
+ */
+ bool GetProgramParameter(Graphics::Program& program, uint32_t parameterId, void* outData) override;
+
+public: // ResourceId relative API.
+ /**
+ * @brief Create Graphics::Texture as resourceId.
+ * The ownership of Graphics::Texture will be hold on this controller.
+ * @note If some Graphics::Texture already created before, assert.
+ * @post DiscardTextureFromResourceId() or ReleaseTextureFromResourceId() should be called when we don't use resourceId texture anymore.
+ *
+ * @param[in] resourceId The unique id of resouces.
+ * @return Pointer of Graphics::Texture, or nullptr if we fail to create.
+ */
+ Graphics::Texture* CreateTextureByResourceId(uint32_t resourceId, const Graphics::TextureCreateInfo& createInfo) override;
+
+ /**
+ * @brief Discard Graphics::Texture as resourceId.
+ *
+ * @param[in] resourceId The unique id of resouces.
+ */
+ void DiscardTextureFromResourceId(uint32_t resourceId) override;
+
+ /**
+ * @brief Get the Graphics::Texture as resourceId.
+ *
+ * @param[in] resourceId The unique id of resouces.
+ * @return Pointer of Graphics::Texture, or nullptr if there is no valid objects.
+ */
+ Graphics::Texture* GetTextureFromResourceId(uint32_t resourceId) override;
+
+ /**
+ * @brief Get the ownership of Graphics::Texture as resourceId.
+ *
+ * @param[in] resourceId The unique id of resouces.
+ * @return Pointer of Graphics::Texture.
+ */
+ Graphics::UniquePtr<Graphics::Texture> ReleaseTextureFromResourceId(uint32_t resourceId) override;
+
public: // Test Functions
+ void SetAutoAttrCreation(bool v)
+ {
+ mAutoAttrCreation = v;
+ }
+ bool AutoAttrCreation()
+ {
+ return mAutoAttrCreation;
+ }
+
void SetVertexFormats(Property::Array& vfs)
{
mVertexFormats = vfs;
mCustomUniforms = customUniforms;
}
+ void AddCustomUniformBlock(const TestGraphicsReflection::TestUniformBlockInfo& blockInfo)
+ {
+ mCustomUniformBlocks.push_back(blockInfo);
+ }
+
void ClearSubmitStack()
{
mSubmitStack.clear();
}
- /**
- * @brief Retrieves program parameters
- *
- * This function can be used to retrieve data from internal implementation
- *
- * @param[in] program Valid program object
- * @param[in] parameterId Integer parameter id
- * @param[out] outData Pointer to output memory
- * @return True on success
- */
- bool GetProgramParameter(Graphics::Program& program, uint32_t parameterId, void* outData) override;
+ void ProcessCommandBuffer(TestGraphicsCommandBuffer& commandBuffer);
+
+ void BindPipeline(TestGraphicsPipeline* pipeline);
public:
mutable TraceCallStack mCallStack;
mutable TraceCallStack mCommandBufferCallStack;
+ mutable TraceCallStack mFrameBufferCallStack;
mutable std::vector<Graphics::SubmitInfo> mSubmitStack;
TestGlAbstraction mGl;
- TestGlSyncAbstraction mGlSyncAbstraction;
+ TestGraphicsSyncImplementation mGraphicsSyncImpl;
TestGlContextHelperAbstraction mGlContextHelperAbstraction;
- bool isDiscardQueueEmptyResult{true};
- bool isDrawOnResumeRequiredResult{true};
-
+ bool isDiscardQueueEmptyResult{true};
+ bool isDrawOnResumeRequiredResult{true};
+ bool mAutoAttrCreation{true};
Property::Array mVertexFormats;
struct ProgramCache
};
std::vector<ProgramCache> mProgramCache;
- std::vector<UniformData> mCustomUniforms;
+ std::vector<TestGraphicsBuffer*> mAllocatedBuffers;
+
+ std::unordered_map<uint32_t, Graphics::UniquePtr<Graphics::Texture>> mTextureUploadBindMapper;
+
+ struct PipelineCache
+ {
+ };
+
+ std::vector<UniformData> mCustomUniforms;
+ std::vector<TestGraphicsReflection::TestUniformBlockInfo> mCustomUniformBlocks;
};
} // namespace Dali