#include <dali/graphics-api/graphics-controller.h>
#include "test-gl-abstraction.h"
#include "test-gl-context-helper-abstraction.h"
-#include "test-gl-sync-abstraction.h"
+#include "test-graphics-command-buffer.h"
+#include "test-graphics-program.h"
#include "test-graphics-reflection.h"
+#include "test-graphics-sync-impl.h"
namespace Dali
{
std::ostream& operator<<(std::ostream& o, Graphics::SamplerMipmapMode mipmapMode);
std::ostream& operator<<(std::ostream& o, const Graphics::SamplerCreateInfo& createInfo);
+template<typename T>
+T* Uncast(const Graphics::CommandBuffer* object)
+{
+ return const_cast<T*>(static_cast<const T*>(object));
+}
+
+template<typename T>
+T* Uncast(const Graphics::Texture* object)
+{
+ return const_cast<T*>(static_cast<const T*>(object));
+}
+
+template<typename T>
+T* Uncast(const Graphics::Sampler* object)
+{
+ return const_cast<T*>(static_cast<const T*>(object));
+}
+
+template<typename T>
+T* Uncast(const Graphics::Buffer* object)
+{
+ return const_cast<T*>(static_cast<const T*>(object));
+}
+
+template<typename T>
+T* Uncast(const Graphics::Shader* object)
+{
+ return const_cast<T*>(static_cast<const T*>(object));
+}
+
+template<typename T>
+T* Uncast(const Graphics::Framebuffer* object)
+{
+ return const_cast<T*>(static_cast<const T*>(object));
+}
+
+template<typename T>
+T* Uncast(const Graphics::Pipeline* object)
+{
+ return const_cast<T*>(static_cast<const T*>(object));
+}
+
+template<typename T>
+T* Uncast(const Graphics::RenderTarget* object)
+{
+ return const_cast<T*>(static_cast<const T*>(object));
+}
+
+template<typename T>
+T* Uncast(const Graphics::SyncObject* object)
+{
+ return const_cast<T*>(static_cast<const T*>(object));
+}
+
class TestGraphicsController : public Dali::Graphics::Controller
{
public:
return mGl;
}
- Integration::GlSyncAbstraction& GetGlSyncAbstraction() override
+ Integration::GlContextHelperAbstraction& GetGlContextHelperAbstraction() override
{
- return mGlSyncAbstraction;
+ return mGlContextHelperAbstraction;
}
- Integration::GlContextHelperAbstraction& GetGlContextHelperAbstraction() override
+ TestGraphicsSyncImplementation& GetGraphicsSyncImpl()
{
- return mGlContextHelperAbstraction;
+ return mGraphicsSyncImpl;
}
void SubmitCommandBuffers(const Graphics::SubmitInfo& submitInfo) override;
void Resume() override;
/**
+ * @brief Lifecycle shutdown event
+ */
+ void Shutdown() override;
+
+ /**
+ * @brief Lifecycle destroy event
+ */
+ void Destroy() override;
+
+ /**
* @brief Executes batch update of textures
*
* This function may perform full or partial update of many textures.
const std::vector<Graphics::TextureUpdateSourceInfo>& sourceList) override;
/**
+ * Auto generates mipmaps for the texture
+ * @param[in] texture The texture
+ */
+ void GenerateTextureMipmaps(const Graphics::Texture& texture) override;
+
+ /**
* TBD: do we need those functions in the new implementation?
*/
bool EnableDepthStencilBuffer(bool enableDepth, bool enableStencil) override;
Graphics::UniquePtr<Graphics::Pipeline> CreatePipeline(const Graphics::PipelineCreateInfo& pipelineCreateInfo, Graphics::UniquePtr<Graphics::Pipeline>&& oldPipeline) override;
/**
+ * @brief Creates new Program object
+ *
+ * @param[in] programCreateInfo The valid ProgramCreateInfo structure
+ * @return pointer to the Program object
+ */
+ Graphics::UniquePtr<Graphics::Program> CreateProgram(const Graphics::ProgramCreateInfo& programCreateInfo, Graphics::UniquePtr<Graphics::Program>&& oldProgram) override;
+
+ /**
* @brief Creates new Shader object
*
* @param[in] shaderCreateInfo The valid ShaderCreateInfo structure
Graphics::UniquePtr<Graphics::RenderTarget> CreateRenderTarget(const Graphics::RenderTargetCreateInfo& renderTargetCreateInfo, Graphics::UniquePtr<Graphics::RenderTarget>&& oldRenderTarget) override;
/**
+ * @brief Creates new sync object
+ * Could add timeout etc to createinfo... but nah.
+ *
+ * @return pointer to the SyncObject
+ */
+ Graphics::UniquePtr<Graphics::SyncObject> CreateSyncObject(const Graphics::SyncObjectCreateInfo& syncObjectCreateInfo,
+ Graphics::UniquePtr<Graphics::SyncObject>&& oldSyncObject) override;
+
+ /**
* @brief Maps memory associated with Buffer object
*
* @param[in] mapInfo Filled details of mapped resource
*
- * @return Returns pointer to Memory object or Graphicsnullptr on error
+ * @return Returns pointer to Memory object or nullptr on error
*/
Graphics::UniquePtr<Graphics::Memory> MapBufferRange(const Graphics::MapBufferInfo& mapInfo) override;
const Graphics::TextureProperties& GetTextureProperties(const Graphics::Texture& texture) override;
/**
- * @brief Returns the reflection of the given pipeline
+ * @brief Returns the reflection of the given program
*
- * @param[in] pipeline The pipeline
- * @return The reflection of the pipeline
+ * @param[in] program The program
+ * @return The reflection of the program
*/
- const Graphics::Reflection& GetPipelineReflection(const Graphics::Pipeline& pipeline) override;
+ const Graphics::Reflection& GetProgramReflection(const Graphics::Program& program) override;
/**
* @brief Tests whether two Pipelines are the same.
*/
bool PipelineEquals(const Graphics::Pipeline& pipeline0, const Graphics::Pipeline& pipeline1) const override;
+public: // Test Functions
+ void SetVertexFormats(Property::Array& vfs)
+ {
+ mVertexFormats = vfs;
+ }
+
+ void AddCustomUniforms(std::vector<UniformData>& customUniforms)
+ {
+ mCustomUniforms = customUniforms;
+ }
+
+ void ClearSubmitStack()
+ {
+ mSubmitStack.clear();
+ }
+
+ /**
+ * @brief Retrieves program parameters
+ *
+ * This function can be used to retrieve data from internal implementation
+ *
+ * @param[in] program Valid program object
+ * @param[in] parameterId Integer parameter id
+ * @param[out] outData Pointer to output memory
+ * @return True on success
+ */
+ bool GetProgramParameter(Graphics::Program& program, uint32_t parameterId, void* outData) override;
+
+ void ProcessCommandBuffer(TestGraphicsCommandBuffer& commandBuffer);
+
+ void BindPipeline(TestGraphicsPipeline* pipeline);
+
public:
- mutable TraceCallStack mCallStack;
- mutable TraceCallStack mCommandBufferCallStack;
+ mutable TraceCallStack mCallStack;
+ mutable TraceCallStack mCommandBufferCallStack;
+ mutable TraceCallStack mFrameBufferCallStack;
+ mutable std::vector<Graphics::SubmitInfo> mSubmitStack;
TestGlAbstraction mGl;
- TestGlSyncAbstraction mGlSyncAbstraction;
+ TestGraphicsSyncImplementation mGraphicsSyncImpl;
TestGlContextHelperAbstraction mGlContextHelperAbstraction;
bool isDiscardQueueEmptyResult{true};
bool isDrawOnResumeRequiredResult{true};
+
+ Property::Array mVertexFormats;
+
+ struct ProgramCache
+ {
+ std::map<Graphics::PipelineStage, std::vector<uint8_t>> shaders;
+ TestGraphicsProgramImpl* programImpl;
+ };
+ std::vector<ProgramCache> mProgramCache;
+
+ struct PipelineCache
+ {
+ };
+
+ std::vector<UniformData> mCustomUniforms;
};
} // namespace Dali