return const_cast<T*>(static_cast<const T*>(object));
}
+template<typename T>
+T* Uncast(const Graphics::Shader* object)
+{
+ return const_cast<T*>(static_cast<const T*>(object));
+}
+
std::ostream& operator<<(std::ostream& o, const Graphics::BufferCreateInfo& bufferCreateInfo)
{
return o << "usage:" << std::hex << bufferCreateInfo.usage << ", size:" << std::dec << bufferCreateInfo.size;
for(auto& graphicsCommandBuffer : submitInfo.cmdBuffer)
{
auto commandBuffer = Uncast<TestGraphicsCommandBuffer>(graphicsCommandBuffer);
- for(auto& binding : commandBuffer->mTextureBindings)
+
+ auto value = commandBuffer->GetCommandsByType(0 | CommandType::BIND_TEXTURES);
+ if(!value.empty())
{
- if(binding.texture)
+ // must be fixed
+ for(auto& binding : value[0]->data.bindTextures.textureBindings)
{
- auto texture = Uncast<TestGraphicsTexture>(binding.texture);
+ if(binding.texture)
+ {
+ auto texture = Uncast<TestGraphicsTexture>(binding.texture);
- texture->Bind(binding.binding);
+ texture->Bind(binding.binding);
- if(binding.sampler)
- {
- auto sampler = Uncast<TestGraphicsSampler>(binding.sampler);
- if(sampler)
+ if(binding.sampler)
{
- sampler->Apply(texture->GetTarget());
+ auto sampler = Uncast<TestGraphicsSampler>(binding.sampler);
+ if(sampler)
+ {
+ sampler->Apply(texture->GetTarget());
+ }
}
- }
- texture->Prepare(); // Ensure native texture is ready
+ texture->Prepare(); // Ensure native texture is ready
+ }
}
}
// IndexBuffer binding,
- auto& indexBufferBinding = commandBuffer->mIndexBufferBinding;
- if(indexBufferBinding.buffer)
+ auto bindIndexBufferCmds = commandBuffer->GetCommandsByType(0 | CommandType::BIND_INDEX_BUFFER);
+ if(!bindIndexBufferCmds.empty())
{
- auto buffer = Uncast<TestGraphicsBuffer>(indexBufferBinding.buffer);
- buffer->Bind();
+ auto& indexBufferBinding = bindIndexBufferCmds[0]->data.bindIndexBuffer;
+ if(indexBufferBinding.buffer)
+ {
+ auto buffer = Uncast<TestGraphicsBuffer>(indexBufferBinding.buffer);
+ buffer->Bind();
+ }
}
// VertexBuffer binding,
- for(auto graphicsBuffer : commandBuffer->mVertexBufferBindings.buffers)
+ auto bindVertexBufferCmds = commandBuffer->GetCommandsByType(0 | CommandType::BIND_VERTEX_BUFFERS);
+ if(!bindVertexBufferCmds.empty())
{
- auto vertexBuffer = Uncast<TestGraphicsBuffer>(graphicsBuffer);
- vertexBuffer->Bind();
+ for(auto& binding : bindVertexBufferCmds[0]->data.bindVertexBuffers.vertexBufferBindings)
+ {
+ auto graphicsBuffer = binding.buffer;
+ auto vertexBuffer = Uncast<TestGraphicsBuffer>(graphicsBuffer);
+ vertexBuffer->Bind();
+ }
}
- // Pipeline attribute setup
- auto& vi = commandBuffer->mPipeline->vertexInputState;
- for(auto& attribute : vi.attributes)
+ bool scissorEnabled = false;
+
+ auto scissorTestList = commandBuffer->GetCommandsByType(0 | CommandType::SET_SCISSOR_TEST);
+ if(!scissorTestList.empty())
{
- mGl.EnableVertexAttribArray(attribute.location);
- uint32_t attributeOffset = attribute.offset;
- GLsizei stride = vi.bufferBindings[attribute.binding].stride;
-
- mGl.VertexAttribPointer(attribute.location,
- GetNumComponents(attribute.format),
- GetGlType(attribute.format),
- GL_FALSE, // Not normalized
- stride,
- reinterpret_cast<void*>(attributeOffset));
+ if(scissorTestList[0]->data.scissorTest.enable)
+ {
+ mGl.Enable(GL_SCISSOR_TEST);
+ scissorEnabled = true;
+ }
+ else
+ {
+ mGl.Disable(GL_SCISSOR_TEST);
+ }
}
- // Cull face setup
- auto& rasterizationState = commandBuffer->mPipeline->rasterizationState;
- if(rasterizationState.cullMode == Graphics::CullMode::NONE)
+ auto scissorList = commandBuffer->GetCommandsByType(0 | CommandType::SET_SCISSOR);
+ if(!scissorList.empty() && scissorEnabled)
{
- mGl.Disable(GL_CULL_FACE);
+ auto& rect = scissorList[0]->data.scissor.region;
+ mGl.Scissor(rect.x, rect.y, rect.width, rect.height);
}
- else
+
+ auto viewportList = commandBuffer->GetCommandsByType(0 | CommandType::SET_VIEWPORT);
+ if(!viewportList.empty())
{
- mGl.Enable(GL_CULL_FACE);
- mGl.CullFace(GetCullFace(rasterizationState.cullMode));
+ mGl.Viewport(viewportList[0]->data.viewport.region.x, viewportList[0]->data.viewport.region.y, viewportList[0]->data.viewport.region.width, viewportList[0]->data.viewport.region.height);
}
- mGl.FrontFace(GetFrontFace(rasterizationState.frontFace));
- // We don't modify glPolygonMode in our context/abstraction from GL_FILL (the GL default),
- // so it isn't present in the API (and won't have any tests!)
+ // ignore viewport enable
- // Blending setup
- auto& colorBlendState = commandBuffer->mPipeline->colorBlendState;
- if(colorBlendState.blendEnable)
+ // Pipeline attribute setup
+ auto bindPipelineCmds = commandBuffer->GetCommandsByType(0 | CommandType::BIND_PIPELINE);
+ if(!bindPipelineCmds.empty())
{
- mGl.Enable(GL_BLEND);
+ auto pipeline = bindPipelineCmds[0]->data.bindPipeline.pipeline;
+ auto& vi = pipeline->vertexInputState;
+ for(auto& attribute : vi.attributes)
+ {
+ mGl.EnableVertexAttribArray(attribute.location);
+ uint32_t attributeOffset = attribute.offset;
+ GLsizei stride = vi.bufferBindings[attribute.binding].stride;
+
+ mGl.VertexAttribPointer(attribute.location,
+ GetNumComponents(attribute.format),
+ GetGlType(attribute.format),
+ GL_FALSE, // Not normalized
+ stride,
+ reinterpret_cast<void*>(attributeOffset));
+ }
- mGl.BlendFuncSeparate(GetBlendFactor(colorBlendState.srcColorBlendFactor),
- GetBlendFactor(colorBlendState.dstColorBlendFactor),
- GetBlendFactor(colorBlendState.srcAlphaBlendFactor),
- GetBlendFactor(colorBlendState.dstAlphaBlendFactor));
- if(colorBlendState.colorBlendOp != colorBlendState.alphaBlendOp)
+ // Cull face setup
+ auto& rasterizationState = pipeline->rasterizationState;
+ if(rasterizationState.cullMode == Graphics::CullMode::NONE)
{
- mGl.BlendEquationSeparate(GetBlendOp(colorBlendState.colorBlendOp), GetBlendOp(colorBlendState.alphaBlendOp));
+ mGl.Disable(GL_CULL_FACE);
}
else
{
- mGl.BlendEquation(GetBlendOp(colorBlendState.colorBlendOp));
+ mGl.Enable(GL_CULL_FACE);
+ mGl.CullFace(GetCullFace(rasterizationState.cullMode));
}
- mGl.BlendColor(colorBlendState.blendConstants[0],
- colorBlendState.blendConstants[1],
- colorBlendState.blendConstants[2],
- colorBlendState.blendConstants[3]);
- }
- else
- {
- mGl.Disable(GL_BLEND);
- }
- // draw call
- auto topology = commandBuffer->mPipeline->inputAssemblyState.topology;
+ mGl.FrontFace(GetFrontFace(rasterizationState.frontFace));
+ // We don't modify glPolygonMode in our context/abstraction from GL_FILL (the GL default),
+ // so it isn't present in the API (and won't have any tests!)
- if(commandBuffer->drawCommand.drawType == TestGraphicsCommandBuffer::Draw::DrawType::Indexed)
- {
- mGl.DrawElements(GetTopology(topology),
- static_cast<GLsizei>(commandBuffer->drawCommand.u.indexedDraw.indexCount),
- GL_UNSIGNED_SHORT,
- reinterpret_cast<void*>(commandBuffer->drawCommand.u.indexedDraw.firstIndex));
- }
- else
- {
- mGl.DrawArrays(GetTopology(topology), 0, commandBuffer->drawCommand.u.unindexedDraw.vertexCount);
- }
+ // Blending setup
+ auto& colorBlendState = pipeline->colorBlendState;
+ if(colorBlendState.blendEnable)
+ {
+ mGl.Enable(GL_BLEND);
- // attribute clear
- for(auto& attribute : vi.attributes)
- {
- mGl.DisableVertexAttribArray(attribute.location);
+ mGl.BlendFuncSeparate(GetBlendFactor(colorBlendState.srcColorBlendFactor),
+ GetBlendFactor(colorBlendState.dstColorBlendFactor),
+ GetBlendFactor(colorBlendState.srcAlphaBlendFactor),
+ GetBlendFactor(colorBlendState.dstAlphaBlendFactor));
+ if(colorBlendState.colorBlendOp != colorBlendState.alphaBlendOp)
+ {
+ mGl.BlendEquationSeparate(GetBlendOp(colorBlendState.colorBlendOp), GetBlendOp(colorBlendState.alphaBlendOp));
+ }
+ else
+ {
+ mGl.BlendEquation(GetBlendOp(colorBlendState.colorBlendOp));
+ }
+ mGl.BlendColor(colorBlendState.blendConstants[0],
+ colorBlendState.blendConstants[1],
+ colorBlendState.blendConstants[2],
+ colorBlendState.blendConstants[3]);
+ }
+ else
+ {
+ mGl.Disable(GL_BLEND);
+ }
+
+ // draw call
+ auto topology = pipeline->inputAssemblyState.topology;
+
+ // UniformBuffer binding (once we know pipeline)
+ auto bindUniformBuffersCmds = commandBuffer->GetCommandsByType(0 | CommandType::BIND_UNIFORM_BUFFER);
+ if(!bindUniformBuffersCmds.empty())
+ {
+ auto buffer = bindUniformBuffersCmds[0]->data.bindUniformBuffers.standaloneUniformsBufferBinding;
+
+ // based on reflection, issue gl calls
+ buffer.buffer->BindAsUniformBuffer(static_cast<const TestGraphicsProgram*>(pipeline->programState.program));
+ }
+
+ auto drawCmds = commandBuffer->GetCommandsByType(0 |
+ CommandType::DRAW |
+ CommandType::DRAW_INDEXED_INDIRECT |
+ CommandType::DRAW_INDEXED);
+
+ if(!drawCmds.empty())
+ {
+ if(drawCmds[0]->data.draw.type == DrawCallDescriptor::Type::DRAW_INDEXED)
+ {
+ mGl.DrawElements(GetTopology(topology),
+ static_cast<GLsizei>(drawCmds[0]->data.draw.drawIndexed.indexCount),
+ GL_UNSIGNED_SHORT,
+ reinterpret_cast<void*>(drawCmds[0]->data.draw.drawIndexed.firstIndex));
+ }
+ else
+ {
+ mGl.DrawArrays(GetTopology(topology), 0, drawCmds[0]->data.draw.draw.vertexCount);
+ }
+ }
+ // attribute clear
+ for(auto& attribute : vi.attributes)
+ {
+ mGl.DisableVertexAttribArray(attribute.location);
+ }
}
}
}
Graphics::UniquePtr<Graphics::Program> TestGraphicsController::CreateProgram(const Graphics::ProgramCreateInfo& programCreateInfo, Graphics::UniquePtr<Graphics::Program>&& oldProgram)
{
mCallStack.PushCall("CreateProgram", "");
- return Graphics::MakeUnique<TestGraphicsProgram>(mGl, programCreateInfo, mVertexFormats);
+
+ for(auto cacheEntry : mProgramCache)
+ {
+ bool found = true;
+ for(auto& shader : *(programCreateInfo.shaderState))
+ {
+ auto graphicsShader = Uncast<TestGraphicsShader>(shader.shader);
+ std::vector<uint8_t> source;
+ source.resize(graphicsShader->mCreateInfo.sourceSize);
+ memcpy(&source[0], graphicsShader->mCreateInfo.sourceData, graphicsShader->mCreateInfo.sourceSize);
+
+ if(!std::equal(source.begin(), source.end(), cacheEntry.shaders[shader.pipelineStage].begin()))
+ {
+ found = false;
+ break;
+ }
+ }
+ if(found)
+ {
+ return Graphics::MakeUnique<TestGraphicsProgram>(cacheEntry.programImpl);
+ }
+ }
+
+ mProgramCache.emplace_back();
+ mProgramCache.back().programImpl = new TestGraphicsProgramImpl(mGl, programCreateInfo, mVertexFormats, mCustomUniforms);
+ for(auto& shader : *(programCreateInfo.shaderState))
+ {
+ auto graphicsShader = Uncast<TestGraphicsShader>(shader.shader);
+ mProgramCache.back().shaders[shader.pipelineStage].resize(graphicsShader->mCreateInfo.sourceSize);
+ memcpy(&mProgramCache.back().shaders[shader.pipelineStage][0], graphicsShader->mCreateInfo.sourceData, graphicsShader->mCreateInfo.sourceSize);
+ }
+ return Graphics::MakeUnique<TestGraphicsProgram>(mProgramCache.back().programImpl);
}
Graphics::UniquePtr<Graphics::Shader> TestGraphicsController::CreateShader(const Graphics::ShaderCreateInfo& shaderCreateInfo, Graphics::UniquePtr<Graphics::Shader>&& oldShader)
return false;
}
-bool TestGraphicsController::GetProgramParameter(Graphics::Program& program, uint32_t parameterId, void* outData )
+bool TestGraphicsController::GetProgramParameter(Graphics::Program& program, uint32_t parameterId, void* outData)
{
mCallStack.PushCall("GetProgramParameter", "");
auto graphicsProgram = Uncast<TestGraphicsProgram>(&program);