#include <dali/graphics-api/graphics-command-buffer-create-info.h>
#include <dali/graphics-api/graphics-command-buffer.h>
+#include <dali/graphics-api/graphics-pipeline.h>
#include <dali/graphics-api/graphics-types.h>
#include <cstdint>
#include <vector>
#include "test-gl-abstraction.h"
+#include "test-graphics-buffer.h"
+#include "test-graphics-pipeline.h"
#include "test-trace-call-stack.h"
namespace Dali
{
+class TestGraphicsTexture;
+class TestGraphicsBuffer;
+class TestGraphicsCommandBuffer;
+class TestGraphicsSampler;
+class TestGraphicsPipeline;
+
+enum class CommandType
+{
+ FLUSH = 1 << 0,
+ BIND_TEXTURES = 1 << 1,
+ BIND_SAMPLERS = 1 << 2,
+ BIND_VERTEX_BUFFERS = 1 << 3,
+ BIND_INDEX_BUFFER = 1 << 4,
+ BIND_UNIFORM_BUFFER = 1 << 5,
+ BIND_PIPELINE = 1 << 6,
+ DRAW = 1 << 7,
+ DRAW_INDEXED = 1 << 8,
+ DRAW_INDEXED_INDIRECT = 1 << 9,
+ SET_SCISSOR = 1 << 10,
+ SET_SCISSOR_TEST = 1 << 11,
+ SET_VIEWPORT = 1 << 12,
+ SET_VIEWPORT_TEST = 1 << 13,
+ BEGIN_RENDER_PASS = 1 << 14,
+ END_RENDER_PASS = 1 << 15,
+ EXECUTE_COMMAND_BUFFERS = 1 << 16,
+ SET_COLOR_MASK = 1 << 17,
+ CLEAR_STENCIL_BUFFER = 1 << 18,
+ CLEAR_DEPTH_BUFFER = 1 << 19,
+ SET_STENCIL_TEST_ENABLE = 1 << 20,
+ SET_STENCIL_WRITE_MASK = 1 << 21,
+ SET_STENCIL_OP = 1 << 22,
+ SET_STENCIL_FUNC = 1 << 23,
+ SET_DEPTH_COMPARE_OP = 1 << 24,
+ SET_DEPTH_TEST_ENABLE = 1 << 25,
+ SET_DEPTH_WRITE_ENABLE = 1 << 26,
+};
+
+std::ostream& operator<<(std::ostream& os, Graphics::StencilOp op);
+
+std::ostream& operator<<(std::ostream& os, Graphics::CompareOp op);
+
+using CommandTypeMask = uint32_t;
+template<typename T>
+inline CommandTypeMask operator|(T flags, CommandType bit)
+{
+ return static_cast<CommandTypeMask>(flags) | static_cast<CommandTypeMask>(bit);
+}
+
+/**
+ * @brief Descriptor of single buffer binding within
+ * command buffer.
+ */
+struct VertexBufferBindingDescriptor
+{
+ const TestGraphicsBuffer* buffer{nullptr};
+ uint32_t offset{0u};
+};
+
+/**
+ * @brief Descriptor of ix buffer binding within
+ * command buffer.
+ */
+struct IndexBufferBindingDescriptor
+{
+ const TestGraphicsBuffer* buffer{nullptr};
+ uint32_t offset{};
+ Graphics::Format format{};
+};
+
+/**
+ * @brief Descriptor of uniform buffer binding within
+ * command buffer.
+ */
+struct UniformBufferBindingDescriptor
+{
+ const TestGraphicsBuffer* buffer{nullptr};
+ uint32_t binding{0u};
+ uint32_t offset{0u};
+ bool emulated; ///<true if UBO is emulated for old gfx API
+};
+
+/**
+ * @brief The descriptor of draw call
+ */
+struct DrawCallDescriptor
+{
+ /**
+ * @brief Enum specifying type of the draw call
+ */
+ enum class Type
+ {
+ DRAW,
+ DRAW_INDEXED,
+ DRAW_INDEXED_INDIRECT
+ };
+
+ Type type{}; ///< Type of the draw call
+
+ /**
+ * Union contains data for all types of draw calls.
+ */
+ union
+ {
+ /**
+ * @brief Vertex array draw
+ */
+ struct
+ {
+ uint32_t vertexCount;
+ uint32_t instanceCount;
+ uint32_t firstVertex;
+ uint32_t firstInstance;
+ } draw;
+
+ /**
+ * @brief Indexed draw
+ */
+ struct
+ {
+ uint32_t indexCount;
+ uint32_t instanceCount;
+ uint32_t firstIndex;
+ int32_t vertexOffset;
+ uint32_t firstInstance;
+ } drawIndexed;
+
+ /**
+ * @brief Indexed draw indirect
+ */
+ struct
+ {
+ const TestGraphicsBuffer* buffer;
+ uint32_t offset;
+ uint32_t drawCount;
+ uint32_t stride;
+ } drawIndexedIndirect;
+ };
+};
+
+/**
+ * Command structure allocates memory to store a single command
+ */
+struct Command
+{
+ Command()
+ {
+ }
+
+ Command(CommandType type)
+ : type(type)
+ {
+ // do non-trivial initialization
+ switch(type)
+ {
+ case CommandType::BEGIN_RENDER_PASS:
+ {
+ new(&data.beginRenderPass) CommandData::BeginRenderPassDescriptor();
+ break;
+ }
+ default:
+ {
+ }
+ }
+ }
+
+ ~Command()
+ {
+ switch(type)
+ {
+ case CommandType::BEGIN_RENDER_PASS:
+ {
+ data.beginRenderPass.~BeginRenderPassDescriptor();
+ break;
+ }
+ default:
+ {
+ break;
+ }
+ }
+ }
+
+ /**
+ * @brief Copy constructor
+ * @param[in] rhs Command
+ */
+ Command(const Command& rhs)
+ {
+ switch(rhs.type)
+ {
+ case CommandType::BEGIN_RENDER_PASS:
+ {
+ new(&data.beginRenderPass) CommandData::BeginRenderPassDescriptor(rhs.data.beginRenderPass);
+ break;
+ }
+ case CommandType::END_RENDER_PASS:
+ {
+ data.endRenderPass = rhs.data.endRenderPass;
+ break;
+ }
+ case CommandType::EXECUTE_COMMAND_BUFFERS:
+ {
+ data.executeCommandBuffers = rhs.data.executeCommandBuffers;
+ break;
+ }
+
+ case CommandType::BIND_VERTEX_BUFFERS:
+ {
+ data.bindVertexBuffers = rhs.data.bindVertexBuffers;
+ break;
+ }
+ case CommandType::BIND_INDEX_BUFFER:
+ {
+ data.bindIndexBuffer = rhs.data.bindIndexBuffer;
+ break;
+ }
+ case CommandType::BIND_SAMPLERS:
+ {
+ data.bindSamplers = rhs.data.bindSamplers;
+ break;
+ }
+ case CommandType::BIND_TEXTURES:
+ {
+ data.bindTextures = rhs.data.bindTextures;
+ break;
+ }
+ case CommandType::BIND_PIPELINE:
+ {
+ data.bindPipeline = rhs.data.bindPipeline;
+ break;
+ }
+ case CommandType::BIND_UNIFORM_BUFFER:
+ {
+ data.bindUniformBuffers = rhs.data.bindUniformBuffers;
+ break;
+ }
+ case CommandType::DRAW:
+ {
+ data.draw.type = rhs.data.draw.type;
+ data.draw.draw = rhs.data.draw.draw;
+ break;
+ }
+ case CommandType::DRAW_INDEXED:
+ {
+ data.draw.type = rhs.data.draw.type;
+ data.draw.drawIndexed = rhs.data.draw.drawIndexed;
+ break;
+ }
+ case CommandType::DRAW_INDEXED_INDIRECT:
+ {
+ data.draw.type = rhs.data.draw.type;
+ data.draw.drawIndexedIndirect = rhs.data.draw.drawIndexedIndirect;
+ break;
+ }
+ case CommandType::FLUSH:
+ {
+ // Nothing to do
+ break;
+ }
+ case CommandType::SET_SCISSOR:
+ {
+ data.scissor.region = rhs.data.scissor.region;
+ break;
+ }
+ case CommandType::SET_SCISSOR_TEST:
+ {
+ data.scissorTest.enable = rhs.data.scissorTest.enable;
+ break;
+ }
+ case CommandType::SET_VIEWPORT:
+ {
+ data.viewport.region = rhs.data.viewport.region;
+ break;
+ }
+ case CommandType::SET_VIEWPORT_TEST:
+ {
+ data.viewportTest.enable = rhs.data.viewportTest.enable;
+ break;
+ }
+ case CommandType::SET_COLOR_MASK:
+ {
+ data.colorMask.enabled = rhs.data.colorMask.enabled;
+ break;
+ }
+ case CommandType::CLEAR_STENCIL_BUFFER:
+ {
+ break;
+ }
+ case CommandType::CLEAR_DEPTH_BUFFER:
+ {
+ break;
+ }
+ case CommandType::SET_STENCIL_TEST_ENABLE:
+ {
+ data.stencilTest.enabled = rhs.data.stencilTest.enabled;
+ break;
+ }
+ case CommandType::SET_STENCIL_FUNC:
+ {
+ data.stencilFunc.compareMask = rhs.data.stencilFunc.compareMask;
+ data.stencilFunc.compareOp = rhs.data.stencilFunc.compareOp;
+ data.stencilFunc.reference = rhs.data.stencilFunc.reference;
+ break;
+ }
+ case CommandType::SET_STENCIL_WRITE_MASK:
+ {
+ data.stencilWriteMask.mask = rhs.data.stencilWriteMask.mask;
+ break;
+ }
+ case CommandType::SET_STENCIL_OP:
+ {
+ data.stencilOp.failOp = rhs.data.stencilOp.failOp;
+ data.stencilOp.depthFailOp = rhs.data.stencilOp.depthFailOp;
+ data.stencilOp.passOp = rhs.data.stencilOp.passOp;
+ break;
+ }
+
+ case CommandType::SET_DEPTH_COMPARE_OP:
+ {
+ data.depth.compareOp = rhs.data.depth.compareOp;
+ break;
+ }
+ case CommandType::SET_DEPTH_TEST_ENABLE:
+ {
+ data.depth.testEnabled = rhs.data.depth.testEnabled;
+ break;
+ }
+ case CommandType::SET_DEPTH_WRITE_ENABLE:
+ {
+ data.depth.writeEnabled = rhs.data.depth.writeEnabled;
+ break;
+ }
+ }
+ type = rhs.type;
+ }
+
+ /**
+ * @brief move constructor
+ * @param[in] rhs Command
+ */
+ Command(Command&& rhs) noexcept
+ {
+ switch(rhs.type)
+ {
+ case CommandType::BEGIN_RENDER_PASS:
+ {
+ new(&data.beginRenderPass) CommandData::BeginRenderPassDescriptor(std::move(rhs.data.beginRenderPass));
+ break;
+ }
+ case CommandType::END_RENDER_PASS:
+ {
+ data.endRenderPass = std::move(rhs.data.endRenderPass);
+ break;
+ }
+ case CommandType::EXECUTE_COMMAND_BUFFERS:
+ {
+ data.executeCommandBuffers = std::move(rhs.data.executeCommandBuffers);
+ break;
+ }
+ case CommandType::BIND_VERTEX_BUFFERS:
+ {
+ data.bindVertexBuffers = std::move(rhs.data.bindVertexBuffers);
+ break;
+ }
+ case CommandType::BIND_INDEX_BUFFER:
+ {
+ data.bindIndexBuffer = rhs.data.bindIndexBuffer;
+ break;
+ }
+ case CommandType::BIND_UNIFORM_BUFFER:
+ {
+ data.bindUniformBuffers = std::move(rhs.data.bindUniformBuffers);
+ break;
+ }
+ case CommandType::BIND_SAMPLERS:
+ {
+ data.bindSamplers = std::move(rhs.data.bindSamplers);
+ break;
+ }
+ case CommandType::BIND_TEXTURES:
+ {
+ data.bindTextures = std::move(rhs.data.bindTextures);
+ break;
+ }
+ case CommandType::BIND_PIPELINE:
+ {
+ data.bindPipeline = rhs.data.bindPipeline;
+ break;
+ }
+ case CommandType::DRAW:
+ {
+ data.draw.type = rhs.data.draw.type;
+ data.draw.draw = rhs.data.draw.draw;
+ break;
+ }
+ case CommandType::DRAW_INDEXED:
+ {
+ data.draw.type = rhs.data.draw.type;
+ data.draw.drawIndexed = rhs.data.draw.drawIndexed;
+ break;
+ }
+ case CommandType::DRAW_INDEXED_INDIRECT:
+ {
+ data.draw.type = rhs.data.draw.type;
+ data.draw.drawIndexedIndirect = rhs.data.draw.drawIndexedIndirect;
+ break;
+ }
+ case CommandType::FLUSH:
+ {
+ // Nothing to do
+ break;
+ }
+ case CommandType::SET_SCISSOR:
+ {
+ data.scissor.region = rhs.data.scissor.region;
+ break;
+ }
+ case CommandType::SET_SCISSOR_TEST:
+ {
+ data.scissorTest.enable = rhs.data.scissorTest.enable;
+ break;
+ }
+ case CommandType::SET_VIEWPORT:
+ {
+ data.viewport.region = rhs.data.viewport.region;
+ break;
+ }
+ case CommandType::SET_VIEWPORT_TEST:
+ {
+ data.viewportTest.enable = rhs.data.viewportTest.enable;
+ break;
+ }
+
+ case CommandType::SET_COLOR_MASK:
+ {
+ data.colorMask.enabled = rhs.data.colorMask.enabled;
+ break;
+ }
+ case CommandType::CLEAR_STENCIL_BUFFER:
+ {
+ break;
+ }
+ case CommandType::CLEAR_DEPTH_BUFFER:
+ {
+ break;
+ }
+ case CommandType::SET_STENCIL_TEST_ENABLE:
+ {
+ data.stencilTest.enabled = rhs.data.stencilTest.enabled;
+ break;
+ }
+ case CommandType::SET_STENCIL_WRITE_MASK:
+ {
+ data.stencilWriteMask.mask = rhs.data.stencilWriteMask.mask;
+ break;
+ }
+ case CommandType::SET_STENCIL_OP:
+ {
+ data.stencilOp.failOp = rhs.data.stencilOp.failOp;
+ data.stencilOp.depthFailOp = rhs.data.stencilOp.depthFailOp;
+ data.stencilOp.passOp = rhs.data.stencilOp.passOp;
+ break;
+ }
+ case CommandType::SET_STENCIL_FUNC:
+ {
+ data.stencilFunc.compareMask = rhs.data.stencilFunc.compareMask;
+ data.stencilFunc.compareOp = rhs.data.stencilFunc.compareOp;
+ data.stencilFunc.reference = rhs.data.stencilFunc.reference;
+ break;
+ }
+ case CommandType::SET_DEPTH_COMPARE_OP:
+ {
+ data.depth.compareOp = rhs.data.depth.compareOp;
+ break;
+ }
+ case CommandType::SET_DEPTH_TEST_ENABLE:
+ {
+ data.depth.testEnabled = rhs.data.depth.testEnabled;
+ break;
+ }
+ case CommandType::SET_DEPTH_WRITE_ENABLE:
+ {
+ data.depth.writeEnabled = rhs.data.depth.writeEnabled;
+ break;
+ }
+ }
+ type = rhs.type;
+ }
+
+ CommandType type{CommandType::FLUSH}; ///< Type of command
+
+ union CommandData
+ {
+ CommandData()
+ {
+ }
+
+ ~CommandData()
+ {
+ } // do nothing
+
+ struct
+ {
+ std::vector<Graphics::TextureBinding> textureBindings;
+ } bindTextures{};
+
+ // BindSampler command
+ struct
+ {
+ std::vector<Graphics::SamplerBinding> samplerBindings;
+ } bindSamplers;
+
+ struct
+ {
+ using Binding = VertexBufferBindingDescriptor;
+ std::vector<Binding> vertexBufferBindings;
+ } bindVertexBuffers;
+
+ struct : public IndexBufferBindingDescriptor
+ {
+ } bindIndexBuffer;
+
+ struct
+ {
+ std::vector<UniformBufferBindingDescriptor> uniformBufferBindings{};
+ UniformBufferBindingDescriptor standaloneUniformsBufferBinding{};
+ } bindUniformBuffers;
+
+ struct
+ {
+ const TestGraphicsPipeline* pipeline{nullptr};
+ } bindPipeline;
+
+ struct : public DrawCallDescriptor
+ {
+ } draw;
+
+ struct
+ {
+ Graphics::Rect2D region;
+ } scissor;
+ struct
+ {
+ bool enable;
+ } scissorTest;
+ struct
+ {
+ Graphics::Viewport region;
+ } viewport;
+ struct
+ {
+ bool enable;
+ } viewportTest;
+
+ struct BeginRenderPassDescriptor
+ {
+ Graphics::RenderPass* renderPass;
+ Graphics::RenderTarget* renderTarget;
+ Graphics::Rect2D renderArea;
+ std::vector<Graphics::ClearValue> clearValues;
+ } beginRenderPass;
+
+ struct
+ {
+ Graphics::SyncObject* syncObject;
+ } endRenderPass;
+
+ struct
+ {
+ std::vector<const TestGraphicsCommandBuffer*> buffers;
+ } executeCommandBuffers;
+
+ struct
+ {
+ Graphics::CompareOp compareOp;
+ bool testEnabled;
+ bool writeEnabled;
+ } depth;
+
+ struct
+ {
+ Graphics::StencilOp failOp;
+ Graphics::StencilOp passOp;
+ Graphics::StencilOp depthFailOp;
+ } stencilOp;
+
+ struct
+ {
+ uint32_t mask;
+ } stencilWriteMask;
+
+ struct
+ {
+ uint32_t compareMask;
+ Graphics::CompareOp compareOp;
+ uint32_t reference;
+ } stencilFunc;
+
+ struct
+ {
+ bool enabled;
+ } stencilTest;
+
+ struct
+ {
+ bool enabled;
+ } colorMask;
+ } data;
+};
+
class TestGraphicsCommandBuffer : public Graphics::CommandBuffer
{
public:
TestGraphicsCommandBuffer(TraceCallStack& callstack, TestGlAbstraction& glAbstraction);
+ ~TestGraphicsCommandBuffer()
+ {
+ }
void BindVertexBuffers(uint32_t firstBinding,
std::vector<const Graphics::Buffer*> buffers,
- std::vector<uint32_t> offsets);
+ std::vector<uint32_t> offsets) override
+ {
+ mCommands.emplace_back();
+ mCommands.back().type = CommandType::BIND_VERTEX_BUFFERS;
+ auto& bindings = mCommands.back().data.bindVertexBuffers.vertexBufferBindings;
+ if(bindings.size() < firstBinding + buffers.size())
+ {
+ bindings.resize(firstBinding + buffers.size());
+ auto index = firstBinding;
+ for(auto& buf : buffers)
+ {
+ bindings[index].buffer = static_cast<const TestGraphicsBuffer*>(buf);
+ bindings[index].offset = offsets[index - firstBinding];
+ index++;
+ }
+ }
+ mCallStack.PushCall("BindVertexBuffers", "");
+ }
- void BindUniformBuffers(const std::vector<Graphics::UniformBufferBinding>& bindings);
+ void BindUniformBuffers(const std::vector<Graphics::UniformBufferBinding>& bindings) override
+ {
+ mCommands.emplace_back();
+ auto& cmd = mCommands.back();
+ cmd.type = CommandType::BIND_UNIFORM_BUFFER;
+ auto& bindCmd = cmd.data.bindUniformBuffers;
+ for(const auto& binding : bindings)
+ {
+ if(binding.buffer)
+ {
+ auto testBuffer = static_cast<const TestGraphicsBuffer*>(binding.buffer);
+ if(testBuffer->IsCPUAllocated()) // standalone uniforms
+ {
+ bindCmd.standaloneUniformsBufferBinding.buffer = testBuffer;
+ bindCmd.standaloneUniformsBufferBinding.offset = binding.offset;
+ bindCmd.standaloneUniformsBufferBinding.binding = binding.binding;
+ bindCmd.standaloneUniformsBufferBinding.emulated = true;
+ }
+ else // Bind regular UBO
+ {
+ // resize binding slots
+ if(binding.binding >= bindCmd.uniformBufferBindings.size())
+ {
+ bindCmd.uniformBufferBindings.resize(binding.binding + 1);
+ }
+ auto& slot = bindCmd.uniformBufferBindings[binding.binding];
+ slot.buffer = testBuffer;
+ slot.offset = binding.offset;
+ slot.binding = binding.binding;
+ slot.emulated = false;
+ }
+ }
+ }
+ mCallStack.PushCall("BindUniformBuffers", "");
+ }
- void BindPipeline(const Graphics::Pipeline& pipeline);
+ void BindPipeline(const Graphics::Pipeline& pipeline) override
+ {
+ mCommands.emplace_back();
+ mCommands.back().type = CommandType::BIND_PIPELINE;
+ mCommands.back().data.bindPipeline.pipeline = static_cast<const TestGraphicsPipeline*>(&pipeline);
+ mCallStack.PushCall("BindPipeline", "");
+ }
- void BindTextures(std::vector<Graphics::TextureBinding>& textureBindings);
+ void BindTextures(std::vector<Graphics::TextureBinding>& textureBindings) override
+ {
+ mCommands.emplace_back();
+ mCommands.back().type = CommandType::BIND_TEXTURES;
+ mCommands.back().data.bindTextures.textureBindings = std::move(textureBindings);
+ mCallStack.PushCall("BindTextures", "");
+ }
- void BindSamplers(std::vector<Graphics::SamplerBinding>& samplerBindings);
+ void BindSamplers(std::vector<Graphics::SamplerBinding>& samplerBindings) override
+ {
+ mCommands.emplace_back();
+ mCommands.back().data.bindSamplers.samplerBindings = std::move(samplerBindings);
+ mCallStack.PushCall("BindSamplers", "");
+ }
void BindPushConstants(void* data,
uint32_t size,
- uint32_t binding);
+ uint32_t binding) override
+ {
+ mCallStack.PushCall("BindPushConstants", "");
+ }
void BindIndexBuffer(const Graphics::Buffer& buffer,
uint32_t offset,
- Graphics::Format format);
+ Graphics::Format format) override
+ {
+ mCommands.emplace_back();
+ mCommands.back().type = CommandType::BIND_INDEX_BUFFER;
+ mCommands.back().data.bindIndexBuffer.buffer = static_cast<const TestGraphicsBuffer*>(&buffer);
+ mCommands.back().data.bindIndexBuffer.offset = offset;
+ mCommands.back().data.bindIndexBuffer.format = format;
+ mCallStack.PushCall("BindIndexBuffer", "");
+ }
+
+ void BeginRenderPass(
+ Graphics::RenderPass* renderPass,
+ Graphics::RenderTarget* renderTarget,
+ Graphics::Rect2D renderArea,
+ std::vector<Graphics::ClearValue> clearValues) override
+ {
+ mCommands.emplace_back(CommandType::BEGIN_RENDER_PASS);
+ auto& cmd = mCommands.back();
+ cmd.data.beginRenderPass.renderPass = renderPass;
+ cmd.data.beginRenderPass.renderTarget = renderTarget;
+ cmd.data.beginRenderPass.renderArea = renderArea;
+ cmd.data.beginRenderPass.clearValues = clearValues;
+
+ TraceCallStack::NamedParams namedParams;
+ namedParams["renderPass"] << std::hex << renderPass;
+ namedParams["renderTarget"] << std::hex << renderTarget;
+ namedParams["renderArea"] << renderArea.width << ", " << renderArea.height;
+ mCallStack.PushCall("BeginRenderPass", namedParams.str(), namedParams);
+ }
+
+ /**
+ * @brief Ends current render pass
+ *
+ * This command must be issued in order to finalize the render pass.
+ * It's up to the implementation whether anything has to be done but
+ * the Controller may use end RP marker in order to resolve resource
+ * dependencies (for example, to know when target texture is ready
+ * before passing it to another render pass).
+ */
+ void EndRenderPass(Graphics::SyncObject* syncObject) override
+ {
+ mCommands.emplace_back(CommandType::END_RENDER_PASS);
+ auto& cmd = mCommands.back();
+
+ cmd.data.endRenderPass.syncObject = syncObject;
- void BeginRenderPass(Graphics::RenderPass& renderPass,
- Graphics::RenderTarget& renderTarget,
- Graphics::Extent2D renderArea,
- std::vector<Graphics::ClearValue> clearValues);
+ TraceCallStack::NamedParams namedParams;
+ namedParams["syncObject"] << std::hex << syncObject;
+ mCallStack.PushCall("EndRenderPass", namedParams.str(), namedParams);
+ }
- void EndRenderPass();
+ void ExecuteCommandBuffers(std::vector<const CommandBuffer*>&& commandBuffers) override
+ {
+ mCommands.emplace_back();
+ auto& cmd = mCommands.back();
+ cmd.type = CommandType::EXECUTE_COMMAND_BUFFERS;
+ cmd.data.executeCommandBuffers.buffers.reserve(commandBuffers.size());
+ for(auto&& item : commandBuffers)
+ {
+ cmd.data.executeCommandBuffers.buffers.emplace_back(static_cast<const TestGraphicsCommandBuffer*>(item));
+ }
+ mCallStack.PushCall("ExecuteCommandBuffers", "");
+ }
void Draw(
uint32_t vertexCount,
uint32_t instanceCount,
uint32_t firstVertex,
- uint32_t firstInstance);
+ uint32_t firstInstance) override
+ {
+ mCommands.emplace_back();
+ mCommands.back().type = CommandType::DRAW;
+ auto& cmd = mCommands.back().data.draw;
+ cmd.type = DrawCallDescriptor::Type::DRAW;
+ cmd.draw.vertexCount = vertexCount;
+ cmd.draw.instanceCount = instanceCount;
+ cmd.draw.firstInstance = firstInstance;
+ cmd.draw.firstVertex = firstVertex;
+ mCallStack.PushCall("Draw", "");
+ }
void DrawIndexed(
uint32_t indexCount,
uint32_t instanceCount,
uint32_t firstIndex,
int32_t vertexOffset,
- uint32_t firstInstance);
+ uint32_t firstInstance) override
+ {
+ mCommands.emplace_back();
+ mCommands.back().type = CommandType::DRAW_INDEXED;
+ auto& cmd = mCommands.back().data.draw;
+ cmd.type = DrawCallDescriptor::Type::DRAW_INDEXED;
+ cmd.drawIndexed.firstIndex = firstIndex;
+ cmd.drawIndexed.firstInstance = firstInstance;
+ cmd.drawIndexed.indexCount = indexCount;
+ cmd.drawIndexed.vertexOffset = vertexOffset;
+ cmd.drawIndexed.instanceCount = instanceCount;
+ mCallStack.PushCall("DrawIndexed", "");
+ }
void DrawIndexedIndirect(
Graphics::Buffer& buffer,
uint32_t offset,
uint32_t drawCount,
- uint32_t stride);
+ uint32_t stride) override
+ {
+ mCommands.emplace_back();
+ mCommands.back().type = CommandType::DRAW_INDEXED_INDIRECT;
+ auto& cmd = mCommands.back().data.draw;
+ cmd.type = DrawCallDescriptor::Type::DRAW_INDEXED_INDIRECT;
+ cmd.drawIndexedIndirect.buffer = static_cast<const TestGraphicsBuffer*>(&buffer);
+ cmd.drawIndexedIndirect.offset = offset;
+ cmd.drawIndexedIndirect.drawCount = drawCount;
+ cmd.drawIndexedIndirect.stride = stride;
+ mCallStack.PushCall("DrawIndexedIndirect", "");
+ }
- void Reset(Graphics::CommandBuffer& commandBuffer);
+ void Reset() override
+ {
+ mCommands.clear();
+ mCallStack.PushCall("Reset", "");
+ }
- void SetScissor(Graphics::Extent2D value);
+ void SetScissor(Graphics::Rect2D value) override
+ {
+ TraceCallStack::NamedParams params;
+ params["x"] << value.x;
+ params["y"] << value.y;
+ params["width"] << value.width;
+ params["height"] << value.height;
+ mCallStack.PushCall("SetScissor", params.str(), params);
- void SetScissorTestEnable(bool value);
+ mCommands.emplace_back();
+ mCommands.back().type = CommandType::SET_SCISSOR;
+ mCommands.back().data.scissor.region = value;
+ }
- void SetViewport(Graphics::Viewport value);
+ void SetScissorTestEnable(bool value) override
+ {
+ TraceCallStack::NamedParams params;
+ params["value"] << (value ? "T" : "F");
+ mCallStack.PushCall("SetScissorTestEnable", params.str(), params);
- void SetViewportEnable(bool value);
+ mCommands.emplace_back();
+ mCommands.back().type = CommandType::SET_SCISSOR_TEST;
+ mCommands.back().data.scissorTest.enable = value;
+ }
-public:
- TraceCallStack mCallStack;
+ void SetViewport(Graphics::Viewport value) override
+ {
+ TraceCallStack::NamedParams params;
+ params["x"] << value.x;
+ params["y"] << value.y;
+ params["width"] << value.width;
+ params["height"] << value.height;
+ params["minDepth"] << value.minDepth;
+ params["maxDepth"] << value.maxDepth;
+ mCallStack.PushCall("SetViewport", params.str(), params);
+
+ mCommands.emplace_back();
+ mCommands.back().type = CommandType::SET_VIEWPORT;
+ mCommands.back().data.viewport.region = value;
+ }
+
+ void SetViewportEnable(bool value) override
+ {
+ TraceCallStack::NamedParams params;
+ params["value"] << (value ? "T" : "F");
+ mCallStack.PushCall("SetViewportEnable", params.str(), params);
+
+ mCommands.emplace_back();
+ mCommands.back().type = CommandType::SET_VIEWPORT_TEST;
+ mCommands.back().data.viewportTest.enable = value;
+ }
+
+ void SetColorMask(bool enabled) override
+ {
+ TraceCallStack::NamedParams params;
+ params["enabled"] << (enabled ? "T" : "F");
+ mCallStack.PushCall("SetColorMask", params.str(), params);
+ mCommands.emplace_back();
+ mCommands.back().type = CommandType::SET_COLOR_MASK;
+ mCommands.back().data.colorMask.enabled = enabled;
+ }
+
+ void ClearStencilBuffer() override
+ {
+ mCallStack.PushCall("SetStencilMask", "");
+ mCommands.emplace_back();
+ mCommands.back().type = CommandType::CLEAR_STENCIL_BUFFER;
+ }
+
+ void SetStencilTestEnable(bool stencilEnable) override
+ {
+ TraceCallStack::NamedParams params;
+ params["enabled"] << (stencilEnable ? "T" : "F");
+ mCallStack.PushCall("SetStencilTestEnable", params.str(), params);
+ mCommands.emplace_back();
+ mCommands.back().type = CommandType::SET_STENCIL_TEST_ENABLE;
+ mCommands.back().data.stencilTest.enabled = stencilEnable;
+ }
+
+ void SetStencilWriteMask(uint32_t writeMask) override
+ {
+ TraceCallStack::NamedParams params;
+ params["writeMask"] << std::hex << writeMask;
+ mCallStack.PushCall("SetStencilWriteMask", params.str(), params);
+ mCommands.emplace_back();
+ mCommands.back().type = CommandType::SET_STENCIL_WRITE_MASK;
+ mCommands.back().data.stencilWriteMask.mask = writeMask;
+ }
+
+ void SetStencilOp(Graphics::StencilOp failOp,
+ Graphics::StencilOp passOp,
+ Graphics::StencilOp depthFailOp) override
+ {
+ TraceCallStack::NamedParams params;
+ params["failOp"] << failOp;
+ params["passOp"] << passOp;
+ params["depthFailOp"] << depthFailOp;
+ mCallStack.PushCall("SetStencilOp", params.str(), params);
+ mCommands.emplace_back();
+ mCommands.back().type = CommandType::SET_STENCIL_OP;
+ mCommands.back().data.stencilOp.failOp = failOp;
+ mCommands.back().data.stencilOp.passOp = passOp;
+ mCommands.back().data.stencilOp.depthFailOp = depthFailOp;
+ }
+
+ void SetStencilFunc(Graphics::CompareOp compareOp,
+ uint32_t reference,
+ uint32_t compareMask) override
+ {
+ TraceCallStack::NamedParams params;
+ params["compareOp"] << compareOp;
+ params["compareMask"] << std::hex << compareMask;
+ params["reference"] << std::hex << reference;
+ mCallStack.PushCall("SetStencilFunc", params.str(), params);
+
+ mCommands.emplace_back();
+ mCommands.back().type = CommandType::SET_STENCIL_FUNC;
+
+ mCommands.back().data.stencilFunc.compareOp = compareOp;
+ mCommands.back().data.stencilFunc.compareMask = compareMask;
+ mCommands.back().data.stencilFunc.reference = reference;
+ }
+
+ void SetDepthCompareOp(Graphics::CompareOp compareOp) override
+ {
+ TraceCallStack::NamedParams params;
+ params["compareOp"] << compareOp;
+ mCallStack.PushCall("SetDepthCompareOp", params.str(), params);
+ mCommands.emplace_back();
+ mCommands.back().type = CommandType::SET_DEPTH_COMPARE_OP;
+ mCommands.back().data.depth.compareOp = compareOp;
+ }
+
+ void SetDepthTestEnable(bool depthTestEnable) override
+ {
+ TraceCallStack::NamedParams params;
+ params["enabled"] << (depthTestEnable ? "T" : "F");
+ mCallStack.PushCall("SetDepthTestEnable", params.str(), params);
+ mCommands.emplace_back();
+ mCommands.back().type = CommandType::SET_DEPTH_TEST_ENABLE;
+ mCommands.back().data.depth.testEnabled = depthTestEnable;
+ }
+ void SetDepthWriteEnable(bool depthWriteEnable) override
+ {
+ TraceCallStack::NamedParams params;
+ params["enabled"] << (depthWriteEnable ? "T" : "F");
+ mCallStack.PushCall("SetDepthWriteEnable", params.str(), params);
+ mCommands.emplace_back();
+ mCommands.back().type = CommandType::SET_DEPTH_WRITE_ENABLE;
+ mCommands.back().data.depth.writeEnabled = depthWriteEnable;
+ }
+ void ClearDepthBuffer() override
+ {
+ mCallStack.PushCall("ClearDepthBuffer", "");
+ mCommands.emplace_back();
+ mCommands.back().type = CommandType::CLEAR_DEPTH_BUFFER;
+ }
+
+ [[nodiscard]] const std::vector<Command>& GetCommands() const
+ {
+ return mCommands;
+ }
+
+ /**
+ * Returns number of draw commands
+ * @return
+ */
+ int GetDrawCallsCount();
+
+ /**
+ * Retrieves state resolve for selected draw call
+ * @param drawCommandIndex
+ */
+ void GetStateForDrawCall(int drawCallIndex);
+
+ /**
+ * Retrieves commands of specified type
+ */
+ std::vector<const Command*> GetCommandsByType(CommandTypeMask mask) const;
+
+ std::vector<const Command*> GetChildCommandsByType(CommandTypeMask mask) const;
+
+private:
+ TraceCallStack& mCallStack;
TestGlAbstraction& mGlAbstraction;
- std::vector<Graphics::TextureBinding> mTextureBindings;
+ std::vector<Command> mCommands;
};
} // namespace Dali