namespace Dali
{
class TestGraphicsProgram;
+class UniformBufferBindingDescriptor;
class TestGraphicsBuffer : public Graphics::Buffer
{
public:
return true;
}
- void BindAsUniformBuffer(const TestGraphicsProgram* program) const;
+ void BindAsUniformBuffer(const TestGraphicsProgram* program, const Dali::UniformBufferBindingDescriptor& uboBinding) const;
TraceCallStack& mCallStack;
TestGlAbstraction& mGl;