namespace Dali
{
+class TestGraphicsProgram;
+class UniformBufferBindingDescriptor;
class TestGraphicsBuffer : public Graphics::Buffer
{
public:
void Upload(uint32_t offset, uint32_t size);
GLenum GetTarget();
+ bool IsCPUAllocated() const
+ {
+ return true;
+ }
+
+ void BindAsUniformBuffer(const TestGraphicsProgram* program, const Dali::UniformBufferBindingDescriptor& uboBinding) const;
+
TraceCallStack& mCallStack;
TestGlAbstraction& mGl;
std::vector<uint8_t> memory;