*/
#include "test-graphics-buffer.h"
-#include "test-graphics-program.h"
-#include "test-graphics-reflection.h"
#include <sstream>
#include "dali-test-suite-utils.h"
+#include "test-graphics-program.h"
+#include "test-graphics-reflection.h"
namespace Dali
{
mGl(glAbstraction),
mUsage(usage)
{
- memory.reserve(size);
+ memory.resize(size);
mGl.GetBufferTrace().EnableLogging(true);
}
return target;
}
-void TestGraphicsBuffer::BindAsUniformBuffer( const TestGraphicsProgram* program ) const
+void TestGraphicsBuffer::BindAsUniformBuffer(const TestGraphicsProgram* program) const
{
auto* reflection = static_cast<const TestGraphicsReflection*>(&program->GetReflection());
auto* data = memory.data();
- for( const auto& member : uboInfo.members )
+ for(const auto& member : uboInfo.members)
{
- auto type = reflection->GetMemberType( 0, member.location );
+ auto type = reflection->GetMemberType(0, member.location);
switch(type)
{
case Property::VECTOR4:
{
- auto value = *reinterpret_cast<const Dali::Vector4*>(data+member.offset);
- mGl.Uniform4f( member.location, value.x, value.y, value.z, value.w );
+ auto value = *reinterpret_cast<const Dali::Vector4*>(data + member.offset);
+ mGl.Uniform4f(member.location, value.x, value.y, value.z, value.w);
break;
}
case Property::VECTOR3:
{
- auto value = *reinterpret_cast<const Dali::Vector3*>(data+member.offset);
- mGl.Uniform3f( member.location, value.x, value.y, value.z );
+ auto value = *reinterpret_cast<const Dali::Vector3*>(data + member.offset);
+ mGl.Uniform3f(member.location, value.x, value.y, value.z);
break;
}
case Property::VECTOR2:
{
- auto value = *reinterpret_cast<const Dali::Vector2*>(data+member.offset);
- mGl.Uniform2f( member.location, value.x, value.y );
+ auto value = *reinterpret_cast<const Dali::Vector2*>(data + member.offset);
+ mGl.Uniform2f(member.location, value.x, value.y);
break;
}
case Property::FLOAT:
{
- auto value = *reinterpret_cast<const float*>(data+member.offset);
- fprintf(stderr, "BindAsUniformBuffer: %s, value: %f\n", member.name.c_str(), value);
- mGl.Uniform1f( member.location, value );
+ auto value = *reinterpret_cast<const float*>(data + member.offset);
+ mGl.Uniform1f(member.location, value);
break;
}
case Property::INTEGER:
{
- auto ptr = reinterpret_cast<const GLint*>(data+member.offset);
+ auto ptr = reinterpret_cast<const GLint*>(data + member.offset);
auto value = *ptr;
- mGl.Uniform1i( member.location, value );
+ mGl.Uniform1i(member.location, value);
break;
}
case Property::MATRIX:
{
- auto value = reinterpret_cast<const float*>(data+member.offset);
- mGl.UniformMatrix4fv( member.location, 1, GL_FALSE, value );
+ auto value = reinterpret_cast<const float*>(data + member.offset);
+ mGl.UniformMatrix4fv(member.location, 1, GL_FALSE, value);
break;
}
case Property::MATRIX3:
{
- auto value = reinterpret_cast<const float*>(data+member.offset);
- mGl.UniformMatrix3fv( member.location, 1, GL_FALSE, value );
+ auto value = reinterpret_cast<const float*>(data + member.offset);
+ mGl.UniformMatrix3fv(member.location, 1, GL_FALSE, value);
break;
}
default:
}
}
}
-
-
}
} // namespace Dali