return mFramebufferColorAttachmentCount;
}
+ inline GLuint CheckFramebufferDepthAttachmentCount()
+ {
+ return mFramebufferDepthAttachmentCount;
+ }
+
+ inline GLuint CheckFramebufferStencilAttachmentCount()
+ {
+ return mFramebufferStencilAttachmentCount;
+ }
+
+ inline GLuint CheckFramebufferDepthStencilAttachmentCount()
+ {
+ return mFramebufferDepthStencilAttachmentCount;
+ }
+
inline GLenum CheckFramebufferDepthAttachment()
{
return mFramebufferDepthAttached;
return mFramebufferStencilAttached;
}
+ inline GLenum CheckFramebufferDepthStencilAttachment()
+ {
+ return mFramebufferDepthStencilAttached;
+ }
+
inline void Clear(GLbitfield mask) override
{
mClearCount++;
}
else if(attachment == GL_DEPTH_STENCIL_ATTACHMENT)
{
- mFramebufferStencilAttached = true;
- mFramebufferDepthAttached = true;
+ mFramebufferStencilAttached = true;
+ mFramebufferDepthAttached = true;
+ mFramebufferDepthStencilAttached = true;
}
}
++mFramebufferColorAttachmentCount;
}
}
+ else if(attachment == GL_DEPTH_ATTACHMENT)
+ {
+ ++mFramebufferDepthAttachmentCount;
+ }
+ else if(attachment == GL_STENCIL_ATTACHMENT)
+ {
+ ++mFramebufferStencilAttachmentCount;
+ }
+ else if(attachment == GL_DEPTH_STENCIL_ATTACHMENT)
+ {
+ ++mFramebufferDepthAttachmentCount;
+ ++mFramebufferStencilAttachmentCount;
+ ++mFramebufferDepthStencilAttachmentCount;
+ }
}
inline void FrontFace(GLenum mode) override
{
name = uniform.name.substr(0, iter);
auto arrayCount = std::stoi(uniform.name.substr(iter + 1));
+ iter = uniform.name.find("]");
+ std::string suffix;
+ if(iter != std::string::npos && iter + 1 != uniform.name.length())
+ {
+ suffix = uniform.name.substr(iter + 1); // If there is a suffix, it means its an element of an array of struct
+ }
+
for(int i = 0; i < arrayCount; ++i)
{
std::stringstream nss;
- nss << name << "[" << i << "]";
+ nss << name << "[" << i << "]" << suffix;
GetUniformLocation(program, nss.str().c_str()); // Generate a GL loc per element
}
}
GLint mFramebufferStatus;
GLenum mFramebufferDepthAttached;
GLenum mFramebufferStencilAttached;
+ GLenum mFramebufferDepthStencilAttached;
GLuint mFramebufferColorAttachmentCount;
GLuint mFrameBufferColorStatus;
+ GLuint mFramebufferDepthAttachmentCount;
+ GLuint mFramebufferStencilAttachmentCount;
+ GLuint mFramebufferDepthStencilAttachmentCount;
GLint mNumBinaryFormats;
GLint mBinaryFormats;
GLint mProgramBinaryLength;