#define TEST_GL_ABSTRACTION_H
/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
bool IsAdvancedBlendEquationSupported() override;
+ bool IsMultisampledRenderToTextureSupported() override;
+
bool IsBlendEquationSupported(DevelBlendEquation::Type blendEquation) override;
std::string GetShaderVersionPrefix();
return mFramebufferColorAttachmentCount;
}
+ inline GLuint CheckFramebufferDepthAttachmentCount()
+ {
+ return mFramebufferDepthAttachmentCount;
+ }
+
+ inline GLuint CheckFramebufferStencilAttachmentCount()
+ {
+ return mFramebufferStencilAttachmentCount;
+ }
+
+ inline GLuint CheckFramebufferDepthStencilAttachmentCount()
+ {
+ return mFramebufferDepthStencilAttachmentCount;
+ }
+
inline GLenum CheckFramebufferDepthAttachment()
{
return mFramebufferDepthAttached;
return mFramebufferStencilAttached;
}
+ inline GLenum CheckFramebufferDepthStencilAttachment()
+ {
+ return mFramebufferDepthStencilAttached;
+ }
+
inline void Clear(GLbitfield mask) override
{
mClearCount++;
}
else if(attachment == GL_DEPTH_STENCIL_ATTACHMENT)
{
- mFramebufferStencilAttached = true;
- mFramebufferDepthAttached = true;
+ mFramebufferStencilAttached = true;
+ mFramebufferDepthAttached = true;
+ mFramebufferDepthStencilAttached = true;
}
}
++mFramebufferColorAttachmentCount;
}
}
+ else if(attachment == GL_DEPTH_ATTACHMENT)
+ {
+ ++mFramebufferDepthAttachmentCount;
+ }
+ else if(attachment == GL_STENCIL_ATTACHMENT)
+ {
+ ++mFramebufferStencilAttachmentCount;
+ }
+ else if(attachment == GL_DEPTH_STENCIL_ATTACHMENT)
+ {
+ ++mFramebufferDepthAttachmentCount;
+ ++mFramebufferStencilAttachmentCount;
+ ++mFramebufferDepthStencilAttachmentCount;
+ }
}
inline void FrontFace(GLenum mode) override
inline void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) override
{
+ strncpy(name, mAttribLocs[index].c_str(), 99);
+ *type = mAttribTypes[index];
}
inline void SetActiveUniforms(const std::vector<ActiveUniform>& uniforms)
case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
*params = 100;
break;
+ case GL_ACTIVE_ATTRIBUTES:
+ *params = static_cast<GLint>(mAttribLocs.size());
+ break;
}
}
if(it2 == uniformIDs.end())
{
// Uniform not found, so add it...
- uniformIDs[name] = mLastUniformIdUsed++;
- return mLastUniformIdUsed;
+ uniformIDs[name] = ++mLastUniformIdUsed;
+ return uniformIDs[name];
}
return it2->second;
for(const auto& uniform : mCustomUniformData)
{
- GetUniformLocation(program, uniform.name.c_str());
+ auto iter = uniform.name.find("[");
+ auto name = uniform.name;
+ if(iter != std::string::npos)
+ {
+ name = uniform.name.substr(0, iter);
+ auto arrayCount = std::stoi(uniform.name.substr(iter + 1));
+ iter = uniform.name.find("]");
+ std::string suffix;
+ if(iter != std::string::npos && iter + 1 != uniform.name.length())
+ {
+ suffix = uniform.name.substr(iter + 1); // If there is a suffix, it means its an element of an array of struct
+ }
+
+ for(int i = 0; i < arrayCount; ++i)
+ {
+ std::stringstream nss;
+ nss << name << "[" << i << "]" << suffix;
+ GetUniformLocation(program, nss.str().c_str()); // Generate a GL loc per element
+ }
+ }
+ else
+ {
+ GetUniformLocation(program, name.c_str());
+ }
}
}
mBufferTrace.PushCall("VertexAttribPointer", namedParams.str(), namedParams);
}
+ inline void VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) override
+ {
+ TraceCallStack::NamedParams namedParams;
+ namedParams["index"] << index;
+ namedParams["size"] << size;
+ namedParams["type"] << std::hex << type;
+ namedParams["stride"] << stride;
+ namedParams["offset"] << std::to_string(reinterpret_cast<unsigned long>(pointer));
+
+ mBufferTrace.PushCall("VertexAttribIPointer", namedParams.str(), namedParams);
+ }
+
inline void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) override
{
std::string commaString(", ");
{
}
+ inline void FramebufferTexture2DMultisample(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) override
+ {
+ // TODO : Check it if need
+ FramebufferTexture2D(target, attachment, textarget, texture, level);
+ }
+
inline void FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) override
{
}
{
}
- inline void VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) override
- {
- }
-
inline void GetVertexAttribIiv(GLuint index, GLenum pname, GLint* params) override
{
}
inline void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) override
{
+ std::stringstream out;
+ out << mode << ", " << first << ", " << count << ", " << instanceCount;
+ TraceCallStack::NamedParams namedParams;
+ namedParams["mode"] << std::hex << mode;
+ namedParams["first"] << first;
+ namedParams["count"] << count;
+ namedParams["instanceCount"] << instanceCount;
+ mDrawTrace.PushCall("DrawArraysInstanced", out.str(), namedParams);
}
inline void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount) override
{
+ std::stringstream out;
+ out << mode << ", " << count << ", " << type << ", " << instanceCount;
+ TraceCallStack::NamedParams namedParams;
+ namedParams["mode"] << std::hex << mode;
+ namedParams["count"] << count;
+ namedParams["type"] << std::hex << type;
+ namedParams["indexCount"] << instanceCount;
+ mDrawTrace.PushCall("DrawElementsInstanced", out.str(), namedParams);
}
inline GLsync FenceSync(GLenum condition, GLbitfield flags) override
inline void VertexAttribDivisor(GLuint index, GLuint divisor) override
{
+ std::stringstream out;
+ out << index << ", " << divisor;
+ TraceCallStack::NamedParams namedParams;
+ namedParams["index"] << index;
+ namedParams["divisor"] << divisor;
+ mBufferTrace.PushCall("VertexAttribDivisor", out.str(), namedParams);
}
inline void BindTransformFeedback(GLenum target, GLuint id) override
{
mLinkStatus = value;
}
- inline void SetAttribLocations(std::vector<std::string> locs)
+ inline void SetAttribLocations(std::vector<std::string>& locs)
{
mAttribLocs = locs;
}
+ inline void SetAttribTypes(std::vector<GLenum>& types)
+ {
+ mAttribTypes = types;
+ }
inline void SetGetErrorResult(GLenum result)
{
mGetErrorResult = result;
GLint mFramebufferStatus;
GLenum mFramebufferDepthAttached;
GLenum mFramebufferStencilAttached;
+ GLenum mFramebufferDepthStencilAttached;
GLuint mFramebufferColorAttachmentCount;
GLuint mFrameBufferColorStatus;
+ GLuint mFramebufferDepthAttachmentCount;
+ GLuint mFramebufferStencilAttachmentCount;
+ GLuint mFramebufferDepthStencilAttachmentCount;
GLint mNumBinaryFormats;
GLint mBinaryFormats;
GLint mProgramBinaryLength;
bool mGetProgramBinaryCalled;
typedef std::map<GLuint, std::string> ShaderSourceMap;
ShaderSourceMap mShaderSources;
- std::vector<std::string> mAttribLocs; // should be bound to shader
+ std::vector<std::string> mAttribLocs; // should be bound to shader
+ std::vector<GLenum> mAttribTypes; // should be bound to shader
GLuint mLastShaderCompiled;
GLbitfield mLastClearBitMask;
Vector4 mLastClearColor;