}
};
+struct ActiveUniform
+{
+ std::string name;
+ GLenum type;
+ GLint size;
+};
+
class DALI_CORE_API TestGlAbstraction : public Dali::Integration::GlAbstraction
{
public:
{
mFramebufferStencilAttached = true;
}
+ else if(attachment == GL_DEPTH_STENCIL_ATTACHMENT)
+ {
+ mFramebufferStencilAttached = true;
+ mFramebufferDepthAttached = true;
+ }
}
inline void FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) override
{
}
+ inline void SetActiveUniforms(const std::vector<ActiveUniform>& uniforms)
+ {
+ mActiveUniforms = uniforms;
+ }
+
inline void GetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) override
{
- switch(index)
+ if(index < mActiveUniforms.size())
{
- case 0:
- *length = snprintf(name, bufsize, "sTexture");
- *type = GL_SAMPLER_2D;
- *size = 1;
- break;
- case 1:
- *length = snprintf(name, bufsize, "sEffect");
- *type = GL_SAMPLER_2D;
- *size = 1;
- break;
- case 2:
- *length = snprintf(name, bufsize, "sGloss");
- *type = GL_SAMPLER_2D;
- *size = 1;
- break;
- default:
- break;
+ *length = snprintf(name, bufsize, "%s", mActiveUniforms[index].name.c_str());
+ *type = mActiveUniforms[index].type;
+ *size = mActiveUniforms[index].size;
}
}
*params = mProgramBinaryLength;
break;
case GL_ACTIVE_UNIFORMS:
- *params = mNumberOfActiveUniforms;
+ *params = mActiveUniforms.size();
break;
case GL_ACTIVE_UNIFORM_MAX_LENGTH:
*params = 100;
namedParams["program"] << program;
mShaderTrace.PushCall("LinkProgram", out.str(), namedParams);
- mNumberOfActiveUniforms = 3;
-
- GetUniformLocation(program, "uRendererColor");
- GetUniformLocation(program, "uCustom");
- GetUniformLocation(program, "uCustom3");
- GetUniformLocation(program, "uFadeColor");
- GetUniformLocation(program, "uUniform1");
- GetUniformLocation(program, "uUniform2");
- GetUniformLocation(program, "uUniform3");
- GetUniformLocation(program, "uFadeProgress");
- GetUniformLocation(program, "uANormalMatrix");
- GetUniformLocation(program, "sEffect");
- GetUniformLocation(program, "sTexture");
- GetUniformLocation(program, "sTextureRect");
- GetUniformLocation(program, "sGloss");
- GetUniformLocation(program, "uColor");
- GetUniformLocation(program, "uModelMatrix");
- GetUniformLocation(program, "uModelView");
- GetUniformLocation(program, "uMvpMatrix");
- GetUniformLocation(program, "uNormalMatrix");
- GetUniformLocation(program, "uProjection");
- GetUniformLocation(program, "uSize");
- GetUniformLocation(program, "uViewMatrix");
- GetUniformLocation(program, "uLightCameraProjectionMatrix");
- GetUniformLocation(program, "uLightCameraViewMatrix");
+ for(const auto& uniform : mActiveUniforms)
+ {
+ GetUniformLocation(program, uniform.name.c_str());
+ }
for(const auto& uniform : mCustomUniformData)
{
mBufferSubDataCalls.clear();
}
-private:
+public:
GLuint mCurrentProgram;
GLuint mCompileStatus;
BufferDataCalls mBufferDataCalls;
BufferSubDataCalls mBufferSubDataCalls;
GLvoid* mMappedBuffer{nullptr};
GLuint mLinkStatus;
- GLint mNumberOfActiveUniforms;
GLenum mGetErrorResult;
GLubyte* mGetStringResult;
GLboolean mIsBufferResult;
typedef std::map<std::string, GLint> UniformIDMap;
typedef std::map<GLuint, UniformIDMap> ProgramUniformMap;
ProgramUniformMap mUniforms;
-
- std::vector<UniformData> mCustomUniformData{};
+ std::vector<ActiveUniform> mActiveUniforms;
+ std::vector<UniformData> mCustomUniformData{};
template<typename T>
struct ProgramUniformValue : public std::map<GLuint, std::map<GLint, T> >