#include <sstream>
#include <string>
#include <map>
+#include <cstdio>
+#include <cstring> // for strcmp
// INTERNAL INCLUDES
-#include <dali/public-api/dali-core-capi-internal.h>
#include <dali/public-api/dali-core.h>
#include <dali/integration-api/core.h>
#include <dali/integration-api/gl-abstraction.h>
+#include <dali/integration-api/gl-defines.h>
#include "test-trace-call-stack.h"
namespace Dali
inline void BindFramebuffer( GLenum target, GLuint framebuffer )
{
+ //Add 010 bit;
+ mFramebufferStatus |= 2;
}
inline void BindRenderbuffer( GLenum target, GLuint renderbuffer )
mActiveTextures[ mActiveTextureUnit ].mBoundTextures.push_back( texture );
}
}
+
+ std::stringstream out;
+ out << target << ", " << texture;
+ mTextureTrace.PushCall("BindTexture", out.str());
}
inline void BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
inline void BufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage)
{
+ mBufferDataCalls.push_back(size);
}
inline void BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void* data)
{
+ mBufferSubDataCalls.push_back(size);
}
inline GLenum CheckFramebufferStatus(GLenum target)
{
+ //If it has the three last bits set to 1 - 111, then the three minimum functions to create a
+ //Framebuffer texture have been called
+ if( mFramebufferStatus == 7 )
+ {
+ return GL_FRAMEBUFFER_COMPLETE;
+ }
+
return mCheckFramebufferStatusResult;
}
+ inline GLenum CheckFramebufferColorAttachment()
+ {
+ return mFramebufferColorAttached;
+ }
+
+ inline GLenum CheckFramebufferDepthAttachment()
+ {
+ return mFramebufferDepthAttached;
+ }
+
+ inline GLenum CheckFramebufferStencilAttachment()
+ {
+ return mFramebufferStencilAttached;
+ }
+
inline void Clear(GLbitfield mask)
{
+ mClearCount++;
+ mLastClearBitMask = mask;
}
inline void ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
inline void FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{
+ if (attachment == GL_DEPTH_ATTACHMENT)
+ {
+ mFramebufferDepthAttached = true;
+ }
+ else if (attachment == GL_STENCIL_ATTACHMENT)
+ {
+ mFramebufferStencilAttached = true;
+ }
}
inline void FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
+ //Add 100 bit;
+ mFramebufferStatus |= 4;
+
+ //We check 4 attachment colors
+ if ((attachment == GL_COLOR_ATTACHMENT0) || (attachment == GL_COLOR_ATTACHMENT1) || (attachment == GL_COLOR_ATTACHMENT2) || (attachment == GL_COLOR_ATTACHMENT4))
+ {
+ mFramebufferColorAttached = true;
+ }
}
inline void FrontFace(GLenum mode)
inline void GenFramebuffers(GLsizei n, GLuint* framebuffers)
{
+ for( int i = 0; i < n; i++ )
+ {
+ framebuffers[i] = i + 1;
+ }
+
+ //Add 001 bit, this function needs to be called the first one in the chain
+ mFramebufferStatus = 1;
}
inline void GenRenderbuffers(GLsizei n, GLuint* renderbuffers)
{
+ for( int i = 0; i < n; i++ )
+ {
+ renderbuffers[i] = i + 1;
+ }
}
/**
*(textures+i) = ++mLastAutoTextureIdUsed;
}
}
+
+ std::stringstream out;
+ for(int i=0; i<n; i++)
+ {
+ out << textures[i];
+ if(i<n-1)
+ {
+ out << ", ";
+ }
+ }
+ mTextureTrace.PushCall("GenTextures", out.str());
}
inline void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
inline void Scissor(GLint x, GLint y, GLsizei width, GLsizei height)
{
+ mScissorParams.x = x;
+ mScissorParams.y = y;
+ mScissorParams.width = width;
+ mScissorParams.height = height;
}
inline void ShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length)
}
}
+ inline std::string GetShaderSource(GLuint shader)
+ {
+ return mShaderSources[shader];
+ }
+
inline void StencilFunc(GLenum func, GLint ref, GLuint mask)
{
}
inline void TexParameterf(GLenum target, GLenum pname, GLfloat param)
{
+ std::stringstream out;
+ out << target << ", " << pname << ", " << param;
+ mTexParamaterTrace.PushCall("TexParameterf", out.str());
}
inline void TexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
{
+ std::stringstream out;
+ out << target << ", " << pname << ", " << params[0];
+ mTexParamaterTrace.PushCall("TexParameterfv", out.str());
}
inline void TexParameteri(GLenum target, GLenum pname, GLint param)
{
+ std::stringstream out;
+ out << target << ", " << pname << ", " << param;
+ mTexParamaterTrace.PushCall("TexParameteri", out.str());
}
inline void TexParameteriv(GLenum target, GLenum pname, const GLint* params)
{
+ std::stringstream out;
+ out << target << ", " << pname << ", " << params[0];
+ mTexParamaterTrace.PushCall("TexParameteriv", out.str());
}
inline void TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels)
inline void GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)
{
+ mGetProgramBinaryCalled = true;
}
inline void ProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length)
inline void ResetTextureCallStack() { mTextureTrace.Reset(); }
inline TraceCallStack& GetTextureTrace() { return mTextureTrace; }
+ //Methods for Texture verification
+ inline void EnableTexParameterCallTrace(bool enable) { mTexParamaterTrace.Enable(enable); }
+ inline void ResetTexParameterCallStack() { mTexParamaterTrace.Reset(); }
+ inline TraceCallStack& GetTexParameterTrace() { return mTexParamaterTrace; }
+
//Methods for Draw verification
inline void EnableDrawCallTrace(bool enable) { mDrawTrace.Enable(enable); }
inline void ResetDrawCallStack() { mDrawTrace.Reset(); }
inline TraceCallStack& GetDrawTrace() { return mDrawTrace; }
template <typename T>
+ inline bool GetUniformValue( const char* name, T& value ) const
+ {
+ for( ProgramUniformMap::const_iterator program_it = mUniforms.begin();
+ program_it != mUniforms.end();
+ ++program_it )
+ {
+ const UniformIDMap &uniformIDs = program_it->second;
+
+ UniformIDMap::const_iterator uniform_it = uniformIDs.find( name );
+ if( uniform_it != uniformIDs.end() )
+ {
+ // found one matching uniform name, lets check the value...
+ GLuint programId = program_it->first;
+ GLint uniformId = uniform_it->second;
+
+ const ProgramUniformValue<T> &mProgramUniforms = GetProgramUniformsForType( value );
+ return mProgramUniforms.GetUniformValue( programId, uniformId, value );
+ }
+ }
+ return false;
+ }
+
+
+ template <typename T>
inline bool CheckUniformValue( const char* name, const T& value ) const
{
for( ProgramUniformMap::const_iterator program_it = mUniforms.begin();
}
}
- fprintf(stderr, "Not found, printing possible values:" );
+ fprintf(stderr, "Not found, printing possible values:\n" );
for( ProgramUniformMap::const_iterator program_it = mUniforms.begin();
program_it != mUniforms.end();
++program_it )
{
std::stringstream out;
out << uniform_it->first << ": " << origValue;
- fprintf(stderr, "%s", out.str().c_str() );
+ fprintf(stderr, "%s\n", out.str().c_str() );
}
}
}
return mLastProgramIdUsed;
}
+ inline GLbitfield GetLastClearMask() const
+ {
+ return mLastClearBitMask;
+ }
+
enum AttribType
{
ATTRIB_UNKNOWN = -1,
ATTRIB_TYPE_LAST
};
+ struct ScissorParams
+ {
+ GLint x;
+ GLint y;
+ GLsizei width;
+ GLsizei height;
+
+ ScissorParams() : x( 0 ), y( 0 ), width( 0 ), height( 0 ) { }
+ };
+
+ // Methods to check scissor tests
+ inline const ScissorParams& GetScissorParams() const { return mScissorParams; }
+
+ inline bool GetProgramBinaryCalled() const { return mGetProgramBinaryCalled; }
+
+ inline unsigned int GetClearCountCalled() const { return mClearCount; }
+
+ typedef std::vector<size_t> BufferDataCalls;
+ inline const BufferDataCalls& GetBufferDataCalls() const { return mBufferDataCalls; }
+ inline void ResetBufferDataCalls() { mBufferDataCalls.clear(); }
+
+ typedef std::vector<size_t> BufferSubDataCalls;
+ inline const BufferSubDataCalls& GetBufferSubDataCalls() const { return mBufferSubDataCalls; }
+ inline void ResetBufferSubDataCalls() { mBufferSubDataCalls.clear(); }
private:
GLuint mCurrentProgram;
GLuint mCompileStatus;
+ BufferDataCalls mBufferDataCalls;
+ BufferSubDataCalls mBufferSubDataCalls;
GLuint mLinkStatus;
GLint mGetAttribLocationResult;
GLenum mGetErrorResult;
GLboolean mIsTextureResult;
GLenum mActiveTextureUnit;
GLenum mCheckFramebufferStatusResult;
+ GLint mFramebufferStatus;
+ GLenum mFramebufferColorAttached;
+ GLenum mFramebufferDepthAttached;
+ GLenum mFramebufferStencilAttached;
GLint mNumBinaryFormats;
GLint mBinaryFormats;
GLint mProgramBinaryLength;
bool mVertexAttribArrayState[MAX_ATTRIBUTE_CACHE_SIZE];
bool mVertexAttribArrayChanged; // whether the vertex attrib array has been changed
+ bool mGetProgramBinaryCalled;
typedef std::map< GLuint, std::string> ShaderSourceMap;
ShaderSourceMap mShaderSources;
GLuint mLastShaderCompiled;
+ GLbitfield mLastClearBitMask;
+ unsigned int mClearCount;
Vector4 mLastBlendColor;
GLenum mLastBlendEquationRgb;
TraceCallStack mCullFaceTrace;
TraceCallStack mShaderTrace;
TraceCallStack mTextureTrace;
+ TraceCallStack mTexParamaterTrace;
TraceCallStack mDrawTrace;
// Shaders & Uniforms
mVertexAttribArrayState[ index ] = state;
mVertexAttribArrayChanged = true;
}
+
+ ScissorParams mScissorParams;
};
template <>