-#ifndef __TEST_GL_ABSTRACTION_H__
-#define __TEST_GL_ABSTRACTION_H__
+#ifndef TEST_GL_ABSTRACTION_H
+#define TEST_GL_ABSTRACTION_H
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
inline void DepthMask(GLboolean flag)
{
+ mLastDepthMask = flag;
+ }
+
+ inline bool GetLastDepthMask() const
+ {
+ return mLastDepthMask;
}
inline void DepthRangef(GLclampf zNear, GLclampf zFar)
GLenum mLastBlendFuncSrcAlpha;
GLenum mLastBlendFuncDstAlpha;
+ GLboolean mLastDepthMask;
+
// Data for manipulating the IDs returned by GenTextures
GLuint mLastAutoTextureIdUsed;
std::vector<GLuint> mNextTextureIds;
bool BlendDisabled(const Dali::TraceCallStack& callStack);
-
-
-#endif // __TEST_GL_ES_H__
+#endif // TEST_GL_ABSTRACTION_H