*/
#include "test-gl-abstraction.h"
+#include "test-trace-call-stack.h"
namespace Dali
{
TestGlAbstraction::TestGlAbstraction()
-: mBufferTrace(true, "gl"),
- mTextureTrace(true, "gl"),
+: mBufferTrace(true, std::string("gl")),
+ mCullFaceTrace(true, "gl"),
+ mEnableDisableTrace(true, "gl"),
+ mShaderTrace(true, "gl"),
+ mTextureTrace(true, std::string("gl")),
mTexParameterTrace(true, "gl"),
- mDrawTrace(true, "gl")
+ mDrawTrace(true, "gl"),
+ mDepthFunctionTrace(true, "gl"),
+ mStencilFunctionTrace(true, "gl"),
+ mScissorTrace(true, "gl"),
+ mSetUniformTrace(true, "Uniform "),
+ mViewportTrace(true, "gl")
{
Initialize();
}