#include "test-gl-abstraction.h"
#include "test-trace-call-stack.h"
+static const bool TRACE{
+ false};
+
namespace Dali
{
TestGlAbstraction::TestGlAbstraction()
-: mBufferTrace(true, std::string("gl")),
- mCullFaceTrace(true, "gl"),
- mEnableDisableTrace(true, "gl"),
- mShaderTrace(true, "gl"),
- mTextureTrace(true, std::string("gl")),
- mTexParameterTrace(true, "gl"),
- mDrawTrace(true, "gl"),
- mDepthFunctionTrace(true, "gl"),
- mStencilFunctionTrace(true, "gl"),
- mScissorTrace(true, "gl"),
- mSetUniformTrace(true, "Uniform "),
- mViewportTrace(true, "gl")
+: mBufferTrace(TRACE, std::string("gl")),
+ mCullFaceTrace(TRACE, "gl"),
+ mEnableDisableTrace(TRACE, "gl"),
+ mShaderTrace(TRACE, "gl"),
+ mTextureTrace(TRACE, std::string("gl")),
+ mTexParameterTrace(TRACE, "gl"),
+ mDrawTrace(TRACE, "gl"),
+ mDepthFunctionTrace(TRACE, "gl"),
+ mStencilFunctionTrace(TRACE, "gl"),
+ mScissorTrace(TRACE, "gl"),
+ mSetUniformTrace(TRACE, "Uniform "),
+ mViewportTrace(TRACE, "gl")
{
Initialize();
}