mActiveTextureUnit = 0;
mCheckFramebufferStatusResult = 0;
mFramebufferStatus = 0;
- mFramebufferColorAttached = 0;
mFramebufferDepthAttached = 0;
mFramebufferStencilAttached = 0;
+ mFramebufferColorAttachmentCount = 0;
+ mFrameBufferColorStatus = 0;
mNumBinaryFormats = 0;
mBinaryFormats = 0;
mProgramBinaryLength = 0;