/*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
namespace
{
-const uint32_t RENDER_FRAME_INTERVAL = 16; ///< Duration of each frame in ms. (at approx 60FPS)
+const uint32_t RENDER_FRAME_INTERVAL = 16; ///< Duration of each frame in ms. (at approx 60FPS)
-Integration::TouchEvent GenerateSingleTouch( PointState::Type state, const Vector2& screenPosition, uint32_t time )
+Integration::TouchEvent GenerateSingleTouch(PointState::Type state, const Vector2& screenPosition, uint32_t time)
{
Integration::TouchEvent touchEvent;
- Integration::Point point;
- point.SetState( state );
+ Integration::Point point;
+ point.SetState(state);
point.SetDeviceId(4);
- point.SetScreenPosition( screenPosition );
- point.SetDeviceClass( Device::Class::TOUCH );
- point.SetDeviceSubclass( Device::Subclass::NONE );
- touchEvent.points.push_back( point );
+ point.SetScreenPosition(screenPosition);
+ point.SetDeviceClass(Device::Class::TOUCH);
+ point.SetDeviceSubclass(Device::Subclass::NONE);
+ touchEvent.points.push_back(point);
touchEvent.time = time;
return touchEvent;
}
-Integration::TouchEvent GenerateDoubleTouch( PointState::Type stateA, const Vector2& screenPositionA, PointState::Type stateB, const Vector2& screenPositionB, uint32_t time )
+Integration::TouchEvent GenerateDoubleTouch(PointState::Type stateA, const Vector2& screenPositionA, PointState::Type stateB, const Vector2& screenPositionB, uint32_t time)
{
Integration::TouchEvent touchEvent;
- Integration::Point point;
- point.SetState( stateA );
+ Integration::Point point;
+ point.SetState(stateA);
point.SetDeviceId(4);
- point.SetScreenPosition( screenPositionA );
- point.SetDeviceClass( Device::Class::TOUCH );
- point.SetDeviceSubclass( Device::Subclass::NONE );
- touchEvent.points.push_back( point );
- point.SetScreenPosition( screenPositionB );
- point.SetState( stateB);
+ point.SetScreenPosition(screenPositionA);
+ point.SetDeviceClass(Device::Class::TOUCH);
+ point.SetDeviceSubclass(Device::Subclass::NONE);
+ touchEvent.points.push_back(point);
+ point.SetScreenPosition(screenPositionB);
+ point.SetState(stateB);
point.SetDeviceId(7);
- touchEvent.points.push_back( point );
+ touchEvent.points.push_back(point);
touchEvent.time = time;
return touchEvent;
}
return RENDER_FRAME_INTERVAL;
}
-void TestStartLongPress( TestApplication& application, float x, float y, uint32_t time )
+void TestStartLongPress(TestApplication& application, float x, float y, uint32_t time)
{
- application.ProcessEvent( GenerateSingleTouch( PointState::DOWN, Vector2( x, y ), time ) );
+ application.ProcessEvent(GenerateSingleTouch(PointState::DOWN, Vector2(x, y), time));
}
-void TestTriggerLongPress( TestApplication& application )
+void TestTriggerLongPress(TestApplication& application)
{
application.GetPlatform().TriggerTimer();
}
-void TestGenerateLongPress( TestApplication& application, float x, float y, uint32_t time )
+void TestGenerateLongPress(TestApplication& application, float x, float y, uint32_t time)
{
- TestStartLongPress( application, x, y, time );
- TestTriggerLongPress( application );
+ TestStartLongPress(application, x, y, time);
+ TestTriggerLongPress(application);
}
-void TestEndLongPress( TestApplication& application, float x, float y, uint32_t time )
+void TestEndLongPress(TestApplication& application, float x, float y, uint32_t time)
{
- application.ProcessEvent( GenerateSingleTouch( PointState::UP, Vector2( x, y ), time ) );
+ application.ProcessEvent(GenerateSingleTouch(PointState::UP, Vector2(x, y), time));
}
-void TestGeneratePinch( TestApplication& application)
+void TestGeneratePinch(TestApplication& application)
{
- application.ProcessEvent( GenerateDoubleTouch( PointState::DOWN, Vector2( 20.0f, 20.0f ), PointState::DOWN, Vector2( 20.0f, 90.0f ), 150 ) );
- application.ProcessEvent( GenerateDoubleTouch( PointState::MOTION, Vector2( 20.0f, 28.0f ), PointState::MOTION, Vector2( 20.0f, 82.0f ), 160 ) );
- application.ProcessEvent( GenerateDoubleTouch( PointState::MOTION, Vector2( 20.0f, 37.0f ), PointState::MOTION, Vector2( 20.0f, 74.0f ), 170 ) );
- application.ProcessEvent( GenerateDoubleTouch( PointState::MOTION, Vector2( 20.0f, 46.0f ), PointState::MOTION, Vector2( 20.0f, 66.0f ), 180 ) );
- application.ProcessEvent( GenerateDoubleTouch( PointState::MOTION, Vector2( 20.0f, 55.0f ), PointState::MOTION, Vector2( 20.0f, 58.0f ), 190 ) );
- application.ProcessEvent( GenerateDoubleTouch( PointState::UP, Vector2( 20.0f, 55.0f ), PointState::UP, Vector2( 20.0f, 58.0f ), 200 ) );
+ application.ProcessEvent(GenerateDoubleTouch(PointState::DOWN, Vector2(20.0f, 20.0f), PointState::DOWN, Vector2(20.0f, 90.0f), 150));
+ application.ProcessEvent(GenerateDoubleTouch(PointState::MOTION, Vector2(20.0f, 28.0f), PointState::MOTION, Vector2(20.0f, 82.0f), 160));
+ application.ProcessEvent(GenerateDoubleTouch(PointState::MOTION, Vector2(20.0f, 37.0f), PointState::MOTION, Vector2(20.0f, 74.0f), 170));
+ application.ProcessEvent(GenerateDoubleTouch(PointState::MOTION, Vector2(20.0f, 46.0f), PointState::MOTION, Vector2(20.0f, 66.0f), 180));
+ application.ProcessEvent(GenerateDoubleTouch(PointState::MOTION, Vector2(20.0f, 55.0f), PointState::MOTION, Vector2(20.0f, 58.0f), 190));
+ application.ProcessEvent(GenerateDoubleTouch(PointState::UP, Vector2(20.0f, 55.0f), PointState::UP, Vector2(20.0f, 58.0f), 200));
}
-void TestStartPinch( TestApplication& application, Vector2 a1, Vector2 b1, Vector2 a2, Vector2 b2, uint32_t time )
+void TestStartPinch(TestApplication& application, Vector2 a1, Vector2 b1, Vector2 a2, Vector2 b2, uint32_t time)
{
- application.ProcessEvent( GenerateDoubleTouch( PointState::DOWN, a1, PointState::DOWN, b1, time ) );
- application.ProcessEvent( GenerateDoubleTouch( PointState::MOTION, a2, PointState::MOTION, b2, time + 50 ) );
- application.ProcessEvent( GenerateDoubleTouch( PointState::MOTION, a2, PointState::MOTION, b2, time + 100 ) );
- application.ProcessEvent( GenerateDoubleTouch( PointState::MOTION, a2, PointState::MOTION, b2, time + 150 ) );
+ application.ProcessEvent(GenerateDoubleTouch(PointState::DOWN, a1, PointState::DOWN, b1, time));
+ application.ProcessEvent(GenerateDoubleTouch(PointState::MOTION, a2, PointState::MOTION, b2, time + 50));
+ application.ProcessEvent(GenerateDoubleTouch(PointState::MOTION, a2, PointState::MOTION, b2, time + 100));
+ application.ProcessEvent(GenerateDoubleTouch(PointState::MOTION, a2, PointState::MOTION, b2, time + 150));
}
-void TestContinuePinch( TestApplication& application, Vector2 a1, Vector2 b1, Vector2 a2, Vector2 b2, uint32_t time )
+void TestContinuePinch(TestApplication& application, Vector2 a1, Vector2 b1, Vector2 a2, Vector2 b2, uint32_t time)
{
- application.ProcessEvent( GenerateDoubleTouch( PointState::MOTION, a1, PointState::MOTION, b1, time ) );
- application.ProcessEvent( GenerateDoubleTouch( PointState::MOTION, a1, PointState::MOTION, b1, time + 50 ) );
- application.ProcessEvent( GenerateDoubleTouch( PointState::MOTION, a2, PointState::MOTION, b2, time + 100 ) );
- application.ProcessEvent( GenerateDoubleTouch( PointState::MOTION, a2, PointState::MOTION, b2, time +150 ) );
+ application.ProcessEvent(GenerateDoubleTouch(PointState::MOTION, a1, PointState::MOTION, b1, time));
+ application.ProcessEvent(GenerateDoubleTouch(PointState::MOTION, a1, PointState::MOTION, b1, time + 50));
+ application.ProcessEvent(GenerateDoubleTouch(PointState::MOTION, a2, PointState::MOTION, b2, time + 100));
+ application.ProcessEvent(GenerateDoubleTouch(PointState::MOTION, a2, PointState::MOTION, b2, time + 150));
}
-void TestEndPinch( TestApplication& application, Vector2 a1, Vector2 b1, Vector2 a2, Vector2 b2, uint32_t time )
+void TestEndPinch(TestApplication& application, Vector2 a1, Vector2 b1, Vector2 a2, Vector2 b2, uint32_t time)
{
- application.ProcessEvent( GenerateDoubleTouch( PointState::MOTION, a1, PointState::MOTION, b1, time ) );
- application.ProcessEvent( GenerateDoubleTouch( PointState::UP, a2, PointState::UP, b2, time +50 ) );
+ application.ProcessEvent(GenerateDoubleTouch(PointState::MOTION, a1, PointState::MOTION, b1, time));
+ application.ProcessEvent(GenerateDoubleTouch(PointState::UP, a2, PointState::UP, b2, time + 50));
}
-void TestGenerateMiniPan( TestApplication& application)
+void TestGenerateMiniPan(TestApplication& application)
{
- application.ProcessEvent( GenerateSingleTouch( PointState::DOWN, Vector2( 20.0f, 20.0f ), 250 ) );
- application.ProcessEvent( GenerateSingleTouch( PointState::MOTION, Vector2( 20.0f, 40.0f ), 251 ) );
- application.ProcessEvent( GenerateSingleTouch( PointState::UP, Vector2( 20.0f, 40.0f ), 255 ) );
+ application.ProcessEvent(GenerateSingleTouch(PointState::DOWN, Vector2(20.0f, 20.0f), 250));
+ application.ProcessEvent(GenerateSingleTouch(PointState::MOTION, Vector2(20.0f, 40.0f), 251));
+ application.ProcessEvent(GenerateSingleTouch(PointState::UP, Vector2(20.0f, 40.0f), 255));
}
-void TestStartPan( TestApplication& application, Vector2 start, Vector2 end, uint32_t& time )
+void TestStartPan(TestApplication& application, Vector2 start, Vector2 end, uint32_t& time)
{
- application.ProcessEvent( GenerateSingleTouch( PointState::DOWN, start, time ) );
+ application.ProcessEvent(GenerateSingleTouch(PointState::DOWN, start, time));
time += RENDER_FRAME_INTERVAL;
- application.ProcessEvent( GenerateSingleTouch( PointState::MOTION, end, time ) );
+ application.ProcessEvent(GenerateSingleTouch(PointState::MOTION, end, time));
time += RENDER_FRAME_INTERVAL;
- application.ProcessEvent( GenerateSingleTouch( PointState::MOTION, end, time ) );
+ application.ProcessEvent(GenerateSingleTouch(PointState::MOTION, end, time));
time += RENDER_FRAME_INTERVAL;
}
-void TestMovePan( TestApplication& application, Vector2 pos, uint32_t time )
+void TestMovePan(TestApplication& application, Vector2 pos, uint32_t time)
{
- application.ProcessEvent( GenerateSingleTouch( PointState::MOTION, pos, time ) );
+ application.ProcessEvent(GenerateSingleTouch(PointState::MOTION, pos, time));
}
-void TestEndPan( TestApplication& application, Vector2 pos, uint32_t time )
+void TestEndPan(TestApplication& application, Vector2 pos, uint32_t time)
{
- application.ProcessEvent( GenerateSingleTouch( PointState::UP, pos, time ) );
+ application.ProcessEvent(GenerateSingleTouch(PointState::UP, pos, time));
}
-void TestGenerateTap( TestApplication& application, float x, float y, uint32_t time_down )
+void TestTriggerTap(TestApplication& application)
{
- application.ProcessEvent( GenerateSingleTouch( PointState::DOWN, Vector2( x, y ), time_down ) );
- application.ProcessEvent( GenerateSingleTouch( PointState::UP, Vector2( x, y ), time_down + 20 ) );
+ application.GetPlatform().TriggerTimer();
+}
+
+void TestGenerateTap(TestApplication& application, float x, float y, uint32_t time_down)
+{
+ application.ProcessEvent(GenerateSingleTouch(PointState::DOWN, Vector2(x, y), time_down));
+ application.ProcessEvent(GenerateSingleTouch(PointState::UP, Vector2(x, y), time_down + 20));
+ TestTriggerTap(application);
}
-void TestGenerateTwoPointTap( TestApplication& application, float x1, float y1, float x2, float y2, uint32_t time_down )
+void TestGenerateTwoPointTap(TestApplication& application, float x1, float y1, float x2, float y2, uint32_t time_down)
{
- application.ProcessEvent( GenerateDoubleTouch( PointState::DOWN, Vector2( x1, y1 ), PointState::DOWN, Vector2( x2, y2 ), time_down ) );
- application.ProcessEvent( GenerateDoubleTouch( PointState::UP, Vector2( x1, y1 ), PointState::UP, Vector2( x2, y2 ), time_down + 20 ) );
+ application.ProcessEvent(GenerateDoubleTouch(PointState::DOWN, Vector2(x1, y1), PointState::DOWN, Vector2(x2, y2), time_down));
+ application.ProcessEvent(GenerateDoubleTouch(PointState::UP, Vector2(x1, y1), PointState::UP, Vector2(x2, y2), time_down + 20));
+ TestTriggerTap(application);
}
-void TestGenerateRotation( TestApplication& application )
+void TestGenerateRotation(TestApplication& application)
{
- application.ProcessEvent( GenerateDoubleTouch( PointState::DOWN, Vector2( 20.0f, 20.0f ), PointState::DOWN, Vector2( 20.0f, 90.0f ), 150 ) );
- application.ProcessEvent( GenerateDoubleTouch( PointState::MOTION, Vector2( 20.0f, 20.0f ), PointState::MOTION, Vector2( 25.0f, 95.0f ), 160 ) );
- application.ProcessEvent( GenerateDoubleTouch( PointState::MOTION, Vector2( 20.0f, 20.0f ), PointState::MOTION, Vector2( 30.0f, 100.0f ), 170 ) );
- application.ProcessEvent( GenerateDoubleTouch( PointState::MOTION, Vector2( 20.0f, 20.0f ), PointState::MOTION, Vector2( 35.0f, 105.0f ), 180 ) );
- application.ProcessEvent( GenerateDoubleTouch( PointState::MOTION, Vector2( 20.0f, 20.0f ), PointState::MOTION, Vector2( 40.0f, 110.0f ), 190 ) );
- application.ProcessEvent( GenerateDoubleTouch( PointState::UP, Vector2( 20.0f, 20.0f ), PointState::UP, Vector2( 45.0f, 115.0f ), 200 ) );
+ application.ProcessEvent(GenerateDoubleTouch(PointState::DOWN, Vector2(20.0f, 20.0f), PointState::DOWN, Vector2(20.0f, 90.0f), 150));
+ application.ProcessEvent(GenerateDoubleTouch(PointState::MOTION, Vector2(20.0f, 20.0f), PointState::MOTION, Vector2(25.0f, 95.0f), 160));
+ application.ProcessEvent(GenerateDoubleTouch(PointState::MOTION, Vector2(20.0f, 20.0f), PointState::MOTION, Vector2(30.0f, 100.0f), 170));
+ application.ProcessEvent(GenerateDoubleTouch(PointState::MOTION, Vector2(20.0f, 20.0f), PointState::MOTION, Vector2(35.0f, 105.0f), 180));
+ application.ProcessEvent(GenerateDoubleTouch(PointState::MOTION, Vector2(20.0f, 20.0f), PointState::MOTION, Vector2(40.0f, 110.0f), 190));
+ application.ProcessEvent(GenerateDoubleTouch(PointState::UP, Vector2(20.0f, 20.0f), PointState::UP, Vector2(45.0f, 115.0f), 200));
}
-void TestStartRotation( TestApplication& application, Vector2 a1, Vector2 b1, Vector2 a2, Vector2 b2, uint32_t time )
+void TestStartRotation(TestApplication& application, Vector2 a1, Vector2 b1, Vector2 a2, Vector2 b2, uint32_t time)
{
- application.ProcessEvent( GenerateDoubleTouch( PointState::DOWN, a1, PointState::DOWN, b1, time ) );
- application.ProcessEvent( GenerateDoubleTouch( PointState::MOTION, a2, PointState::MOTION, b2, time + 50 ) );
- application.ProcessEvent( GenerateDoubleTouch( PointState::MOTION, a2, PointState::MOTION, b2, time + 100 ) );
- application.ProcessEvent( GenerateDoubleTouch( PointState::MOTION, a2, PointState::MOTION, b2, time + 150 ) );
+ application.ProcessEvent(GenerateDoubleTouch(PointState::DOWN, a1, PointState::DOWN, b1, time));
+ application.ProcessEvent(GenerateDoubleTouch(PointState::MOTION, a2, PointState::MOTION, b2, time + 50));
+ application.ProcessEvent(GenerateDoubleTouch(PointState::MOTION, a2, PointState::MOTION, b2, time + 100));
+ application.ProcessEvent(GenerateDoubleTouch(PointState::MOTION, a2, PointState::MOTION, b2, time + 150));
}
-void TestContinueRotation( TestApplication& application, Vector2 a1, Vector2 b1, Vector2 a2, Vector2 b2, uint32_t time )
+void TestContinueRotation(TestApplication& application, Vector2 a1, Vector2 b1, Vector2 a2, Vector2 b2, uint32_t time)
{
- application.ProcessEvent( GenerateDoubleTouch( PointState::MOTION, a1, PointState::MOTION, b1, time ) );
- application.ProcessEvent( GenerateDoubleTouch( PointState::MOTION, a1, PointState::MOTION, b1, time + 50 ) );
- application.ProcessEvent( GenerateDoubleTouch( PointState::MOTION, a2, PointState::MOTION, b2, time + 100 ) );
- application.ProcessEvent( GenerateDoubleTouch( PointState::MOTION, a2, PointState::MOTION, b2, time +150 ) );
+ application.ProcessEvent(GenerateDoubleTouch(PointState::MOTION, a1, PointState::MOTION, b1, time));
+ application.ProcessEvent(GenerateDoubleTouch(PointState::MOTION, a1, PointState::MOTION, b1, time + 50));
+ application.ProcessEvent(GenerateDoubleTouch(PointState::MOTION, a2, PointState::MOTION, b2, time + 100));
+ application.ProcessEvent(GenerateDoubleTouch(PointState::MOTION, a2, PointState::MOTION, b2, time + 150));
}
-void TestEndRotation( TestApplication& application, Vector2 a1, Vector2 b1, Vector2 a2, Vector2 b2, uint32_t time )
+void TestEndRotation(TestApplication& application, Vector2 a1, Vector2 b1, Vector2 a2, Vector2 b2, uint32_t time)
{
- application.ProcessEvent( GenerateDoubleTouch( PointState::MOTION, a1, PointState::MOTION, b1, time ) );
- application.ProcessEvent( GenerateDoubleTouch( PointState::UP, a2, PointState::UP, b2, time +50 ) );
+ application.ProcessEvent(GenerateDoubleTouch(PointState::MOTION, a1, PointState::MOTION, b1, time));
+ application.ProcessEvent(GenerateDoubleTouch(PointState::UP, a2, PointState::UP, b2, time + 50));
}
} // namespace Dali