{
if( value.GetType() == Property::MAP )
{
- Property::Map* valueMap = value.GetMap();
+ const Property::Map* valueMap = value.GetMap();
buttonImpl.mPressTransitionData.Clear();
NewAnimation( *valueMap, buttonImpl.mPressTransitionData );
}
else if( value.GetType() == Property::ARRAY )
{
- Property::Array* valueArray = value.GetArray();
+ const Property::Array* valueArray = value.GetArray();
buttonImpl.mPressTransitionData.Clear();
NewAnimation( *valueArray, buttonImpl.mPressTransitionData );
}