void ResetContext();
bool GetRenderNeedsUpdate();
uint32_t Wait( uint32_t durationToWait );
+ static void EnableLogging( bool enabled )
+ {
+ mLoggingEnabled = enabled;
+ }
private:
void DoUpdate( uint32_t intervalMilliseconds, const char* location=NULL );
struct { uint32_t x; uint32_t y; } mDpi;
uint32_t mLastVSyncTime;
ResourcePolicy::DataRetention mDataRetentionPolicy;
+ static bool mLoggingEnabled;
};
} // Dali