/*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
uint32_t surfaceHeight,
uint32_t horizontalDpi,
uint32_t verticalDpi,
- ResourcePolicy::DataRetention policy,
bool initialize )
: mCore( NULL ),
mSurfaceWidth( surfaceWidth ),
mSurfaceHeight( surfaceHeight ),
mFrame( 0u ),
mDpi{ horizontalDpi, verticalDpi },
- mLastVSyncTime(0u),
- mDataRetentionPolicy( policy )
+ mLastVSyncTime(0u)
{
if( initialize )
{
mPlatformAbstraction,
mGlAbstraction,
mGlSyncAbstraction,
- mDataRetentionPolicy,
+ mGlContextHelperAbstraction,
Integration::RenderToFrameBuffer::FALSE,
Integration::DepthBufferAvailable::TRUE,
Integration::StencilBufferAvailable::TRUE );
void TestApplication::CreateScene()
{
- mRenderSurface = new TestRenderSurface( Dali::PositionSize( 0, 0, mSurfaceWidth, mSurfaceHeight ) );
- mScene = Dali::Integration::Scene::New( Vector2( static_cast<float>( mSurfaceWidth ), static_cast<float>( mSurfaceHeight ) ) );
- mScene.SetSurface( *mRenderSurface );
+ mScene = Dali::Integration::Scene::New( Size( static_cast<float>( mSurfaceWidth ), static_cast<float>( mSurfaceHeight ) ) );
mScene.SetDpi( Vector2( static_cast<float>( mDpi.x ), static_cast<float>( mDpi.y ) ) );
-
- mCore->SurfaceResized( mRenderSurface );
}
void TestApplication::InitializeCore()
TestApplication::~TestApplication()
{
Dali::Integration::Log::UninstallLogFunction();
- delete mRenderSurface;
delete mCore;
}
return mGlSyncAbstraction;
}
+TestGlContextHelperAbstraction& TestApplication::GetGlContextHelperAbstraction()
+{
+ return mGlContextHelperAbstraction;
+}
+
void TestApplication::ProcessEvent(const Integration::Event& event)
{
mCore->QueueEvent(event);
bool TestApplication::Render( uint32_t intervalMilliseconds, const char* location )
{
DoUpdate( intervalMilliseconds, location );
- mCore->Render( mRenderStatus, false );
+
+ // Reset the status
+ mRenderStatus.SetNeedsUpdate( false );
+ mRenderStatus.SetNeedsPostRender( false );
+
+ mCore->PreRender( mRenderStatus, false /*do not force clear*/, false /*do not skip rendering*/ );
+ mCore->RenderScene( mRenderStatus, mScene, true /*render the off-screen buffers*/);
+ mCore->RenderScene( mRenderStatus, mScene, false /*render the surface*/);
+ mCore->PostRender( false /*do not skip rendering*/ );
mFrame++;
return mRenderStatus.NeedsUpdate();
}
+bool TestApplication::GetRenderNeedsPostRender()
+{
+ return mRenderStatus.NeedsPostRender();
+}
+
bool TestApplication::RenderOnly( )
{
// Update Time values
- mCore->Render( mRenderStatus, false );
+ mCore->PreRender( mRenderStatus, false /*do not force clear*/, false /*do not skip rendering*/ );
+ mCore->RenderScene( mRenderStatus, mScene, true /*render the off-screen buffers*/);
+ mCore->RenderScene( mRenderStatus, mScene, false /*render the surface*/);
+ mCore->PostRender( false /*do not skip rendering*/ );
mFrame++;