mSurfaceHeight( surfaceHeight ),
mFrame( 0u ),
mDpi( horizontalDpi, verticalDpi ),
+ mLastVSyncTime(0u),
mDataRetentionPolicy( policy )
{
if ( initialize )
void TestApplication::Initialize()
{
+ // We always need the first update!
+ mStatus.keepUpdating = Integration::KeepUpdating::STAGE_KEEP_RENDERING;
+
mCore = Dali::Integration::Core::New(
mRenderController,
mPlatformAbstraction,
mCore->SurfaceResized( mSurfaceWidth, mSurfaceHeight );
}
-void TestApplication::DoUpdate( unsigned int intervalMilliseconds )
+void TestApplication::SetTopMargin( unsigned int margin )
{
- uint64_t seconds(0u), nanoseconds(0u);
- mPlatformAbstraction.GetTimeNanoseconds( seconds, nanoseconds );
- mLastVSyncTime = ( seconds * 1e3 ) + ( nanoseconds / 1e6 );
- unsigned int nextVSyncTime = mLastVSyncTime + 16;
+ mCore->SetTopMargin( margin );
+}
- // Update Time values
- mPlatformAbstraction.IncrementGetTimeResult( intervalMilliseconds );
+void TestApplication::DoUpdate( unsigned int intervalMilliseconds, const char* location )
+{
+ if( GetUpdateStatus() == 0 &&
+ mRenderStatus.NeedsUpdate() == false &&
+ ! GetRenderController().WasCalled(TestRenderController::RequestUpdateFunc) )
+ {
+ fprintf(stderr, "WARNING - Update not required :%s\n", location==NULL?"NULL":location);
+ }
+ unsigned int nextVSyncTime = mLastVSyncTime + intervalMilliseconds;
float elapsedSeconds = intervalMilliseconds / 1e3f;
+
mCore->Update( elapsedSeconds, mLastVSyncTime, nextVSyncTime, mStatus );
+
+ GetRenderController().Initialize();
+
+ mLastVSyncTime = nextVSyncTime;
}
-bool TestApplication::Render( unsigned int intervalMilliseconds )
+bool TestApplication::Render( unsigned int intervalMilliseconds, const char* location )
{
- DoUpdate( intervalMilliseconds );
+ DoUpdate( intervalMilliseconds, location );
mCore->Render( mRenderStatus );
mFrame++;
return mStatus.KeepUpdating();
}
+bool TestApplication::GetRenderNeedsUpdate()
+{
+ return mRenderStatus.NeedsUpdate();
+}
+
bool TestApplication::RenderOnly( )
{
// Update Time values
void TestApplication::ResetContext()
{
mCore->ContextDestroyed();
+ mGlAbstraction.Initialize();
mCore->ContextCreated();
}
+unsigned int TestApplication::Wait( unsigned int durationToWait )
+{
+ int time = 0;
+
+ for(unsigned int i = 0; i <= ( durationToWait / RENDER_FRAME_INTERVAL); i++)
+ {
+ SendNotification();
+ Render(RENDER_FRAME_INTERVAL);
+ time += RENDER_FRAME_INTERVAL;
+ }
+ return time;
+}
} // Namespace dali