// Create render target for the scene
Graphics::RenderTargetCreateInfo rtInfo{};
- rtInfo.SetExtent( {mSurfaceWidth, mSurfaceHeight });
- mRenderTarget = mGraphicsController.CreateRenderTarget( rtInfo, nullptr );
- mScene.SetSurfaceRenderTarget( mRenderTarget.get() );
+ rtInfo.SetExtent({mSurfaceWidth, mSurfaceHeight});
+ mRenderTarget = mGraphicsController.CreateRenderTarget(rtInfo, nullptr);
+ mScene.SetSurfaceRenderTarget(mRenderTarget.get());
}
void TestApplication::InitializeCore()
return static_cast<TestGlAbstraction&>(mGraphicsController.GetGlAbstraction());
}
-TestGlSyncAbstraction& TestApplication::GetGlSyncAbstraction()
+TestGlContextHelperAbstraction& TestApplication::GetGlContextHelperAbstraction()
{
- return static_cast<TestGlSyncAbstraction&>(mGraphicsController.GetGlSyncAbstraction());
+ return static_cast<TestGlContextHelperAbstraction&>(mGraphicsController.GetGlContextHelperAbstraction());
}
-TestGlContextHelperAbstraction& TestApplication::GetGlContextHelperAbstraction()
+TestGraphicsSyncImplementation& TestApplication::GetGraphicsSyncImpl()
{
- return static_cast<TestGlContextHelperAbstraction&>(mGraphicsController.GetGlContextHelperAbstraction());
+ return static_cast<TestGraphicsSyncImplementation&>(mGraphicsController.GetGraphicsSyncImpl());
}
void TestApplication::ProcessEvent(const Integration::Event& event)