{
if( value.GetType() == Property::MAP )
{
- Property::Map* map = value.GetMap();
+ const Property::Map* map = value.GetMap();
const Property::Map& mapref = *map;
NewAnimator( mapref, element ); // Merge the map into element
}
const Property::Value& value = array.GetElementAt(i);
if( value.GetType() == Property::MAP )
{
- Property::Map* map = value.GetMap();
+ const Property::Map* map = value.GetMap();
NewAnimator( *map, *element );
outputAnimationData.Add( element );
}