-#ifndef __DALI_TEST_ACTOR_UTILS_H__
-#define __DALI_TEST_ACTOR_UTILS_H__
+#ifndef DALI_TEST_ACTOR_UTILS_H
+#define DALI_TEST_ACTOR_UTILS_H
/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
namespace Dali
{
-
class Actor;
class Image;
+class Texture;
/**
* @brief Creates a simple renderable-actor with solid colored quad.
* @param[in] texture Texture to set.
* @return An actor with a renderer.
*/
-Actor CreateRenderableActor( Image texture );
+Actor CreateRenderableActor(Texture texture);
/**
* @brief Creates a renderable-actor with a texture and custom shaders.
* @param[in] fragmentShader The fragment-shader.
* @return An actor with a renderer.
*/
-Actor CreateRenderableActor( Image texture, const std::string& vertexShader, const std::string& fragmentShader );
-
-/**
- * @brief Retrieves the texture used in a renderable actor (if available).
- * @return The texture used by the actor.
- * @note Assumes the actor only has one renderer, and that renderer only has one texture.
- */
-Image GetTexture( Actor actor );
+Actor CreateRenderableActor(Texture texture, const std::string& vertexShader, const std::string& fragmentShader);
} // namespace Dali
-#endif // __DALI_TEST_ACTOR_UTILS_H__
+#endif // DALI_TEST_ACTOR_UTILS_H