*/
Actor CreateRenderableActor( Image texture, const std::string& vertexShader, const std::string& fragmentShader );
-/**
- * @brief Retrieves the texture used in a renderable actor (if available).
- * @return The texture used by the actor.
- * @note Assumes the actor only has one renderer, and that renderer only has one texture.
- */
-Image GetTexture( Actor actor );
-
} // namespace Dali
#endif // DALI_TEST_ACTOR_UTILS_H