// EXTERNAL INCLUDES
#include <dali/public-api/dali-core.h>
#include <dali/devel-api/images/texture-set-image.h>
-#include <dali/devel-api/rendering/renderer.h>
// INTERNAL INCLUDES
#include "mesh-builder.h"
Actor CreateRenderableActor( Image texture, const std::string& vertexShader, const std::string& fragmentShader )
{
// Create the geometry
- Geometry geometry = Geometry::QUAD();
+ Geometry geometry = CreateQuadGeometry();
// Create Shader
Shader shader = Shader::New( vertexShader, fragmentShader );